Search Unity

Baking and asset bundles

Discussion in 'Global Illumination' started by LukeDawn, Jan 14, 2020.

  1. LukeDawn

    LukeDawn

    Joined:
    Nov 10, 2016
    Posts:
    404
    I have multiple terrain tiles each in their own asset bundle which are loaded as needed. What is my best method for lighting? Should I use any sort of baking, or just go with the dynamic lighting? Any help or explanations would be greatly appreciated.

    Many thanks.
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    You could bake them but the lightmap resolution is going to be very low, due to the size of the object. If you want sharp shadows, you are better off using realtime lighting, or marking your terrain as a dynamic object.