Setting Ambient Mode to "Baked" (and baking) under Environment Lighting causes shadows and textures to look weird. Changing it to "Realtime" makes it render correctly but I get a lot of light bleeding indoors. For reference, my scene has 1 directional light set to mixed and some baked point lights. I've also matched Android medium and high graphics tier settings to those of desktop. Top is editor view, bottom is a screenshot from my phone. Update: Got the same problem with realtime environment lighting set to 0.1. Maybe it's an issue with the lightmaps. Update 2: Turns out it's some kind of caching issue with Cloud Build. I built the game on my PC and it turned out fine.