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Baking ambient environment lighting messes up shadows and textures on Android

Discussion in 'Android' started by orville_redenbacher, Oct 7, 2020.

  1. orville_redenbacher

    orville_redenbacher

    Joined:
    Sep 9, 2018
    Posts:
    34
    Setting Ambient Mode to "Baked" (and baking) under Environment Lighting causes shadows and textures to look weird. Changing it to "Realtime" makes it render correctly but I get a lot of light bleeding indoors. For reference, my scene has 1 directional light set to mixed and some baked point lights. I've also matched Android medium and high graphics tier settings to those of desktop.

    Top is editor view, bottom is a screenshot from my phone.


    Update: Got the same problem with realtime environment lighting set to 0.1. Maybe it's an issue with the lightmaps.

    Update 2: Turns out it's some kind of caching issue with Cloud Build. I built the game on my PC and it turned out fine.
     
    Last edited: Oct 9, 2020