No idea what you mean. The files are on a Synology NAS and I'm accessing it with Windows 10 via explorer (SMB2 fileshare full access). There's 3 Terabyte free space and on my local pc there's 350GB free space I dont even know what HDR file its talking about as I dont have any HDR files in my scene. I thought maybe its an HDR file Bakery generates for some purpose. That doesnt work, No matter what mode I set Bakery and/or Unity to, as soon as I click Render in Bakery and it starts doing its thing, Unity swops the light to Subtractive and gives a message that "Shadowmask" is not supported by current Unity render pipeline Cool, thanks I got access to that. How do I use the bakery-csharp and bakery-compiled repos to update my installed version of Bakery? Can I just save it anywhere and then in Unity 2 times import a custom package (1 csharp and 1 compiled) and it will overwrite the one I have installed?