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Bakery - GPU Lightmapper (v1.96) + RTPreview [RELEASED]

Discussion in 'Assets and Asset Store' started by guycalledfrank, Jun 14, 2018.

  1. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    I found the bug in the code and fixed it.
    On ftLightmaps.cs changing line 762 from:
    Code (CSharp):
    1.                 output.occlusionMaskChannel = channel;
    2.  
    to:
    Code (CSharp):
    1.                 output.occlusionMaskChannel = channel > 100 ? -1 : channel;
    2.  
    It doesn't crash anymore.
    I suppose that occlusion mask channel is for shadow masks, isn't it?
    If that's the case, with substractive mixed lights, it must be -1
    I guess it was giving an insignificant error on other platforms but on Android ARM64 it was enough to blow up everything.
     
    Last edited: Mar 17, 2020
    guycalledfrank likes this.
  2. xinuxano

    xinuxano

    Joined:
    Feb 28, 2018
    Posts:
    33
    In Unity 2019.3.0f6, after updating Bakery to v. 1.7 Hang on Exporting scene - preparing....
    I deleted baked data with same results, hang.
    Any suggestions? How can I return to previous version??
     
  3. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    Wow! I'm impressed you managed to find it.
    You can report it to Unity :) Seems like someone forgot to do a bounds check somewhere in 2019.3.5.
    Added to github:

    upload_2020-3-18_12-43-28.png

    I'm 90% sure your scene just made xatlas sad somehow. Try setting atlas packer to Default.
     
    atomicjoe likes this.
  4. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    Hey! Just because I'm a joker doesn't mean I'm not competent! :D
    Also, perseverance is my super power.
    I'll let you do the honors. I'm tired of doing bug reports and having to defend the case like I'm court.
     
    guycalledfrank likes this.
  5. xinuxano

    xinuxano

    Joined:
    Feb 28, 2018
    Posts:
    33
    After updating to 1.7 I have started having problems. Maybe I broke my Bakery installation. Can someone with experience help me to do a clean installation of Bakery 1.7? Of course, without losing the information of the lights. Thanks in advance.

    If we could chat (Skype or Google Hangout) I would be very grateful.
     
  6. AcuityCraig

    AcuityCraig

    Joined:
    Jun 24, 2019
    Posts:
    66
    Hello - when i try to Bake my lightmaps via Bakery since the upgrade to 1.7 i get this error. Any ideas what is causing it? I remove and reimported Bakery but same issue.

    upload_2020-3-18_10-5-0.png
    upload_2020-3-18_10-7-42.png upload_2020-3-18_10-8-10.png
     
  7. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    The lights configuration is stored in each component in the unity scene, so it shouldn't get deleted even if you completely delete bakery from your project.
    However, if you really really want to be absolutely sure to only reinstall bakery without Unity even noticing, you can do that:

    1- close the Unity Editor if it's open
    2- open the Unity Hub
    3- create a new project and name it "bakery_install"
    4- open the new project you just created in the Unity Editor
    5- go to the unity store, download and install Bakery on your new project
    6- when it finishes installing, close the Unity Editor

    (optional but recommended)
    7- go to www.github.com and download the latest Bakery repositories into zip files:
    https://github.com/guycalledfrank/bakery-csharp
    https://github.com/guycalledfrank/bakery-compiled
    (if you can't access the repos, ask Frank for access)
    8- decompress the "bakery-csharp-master.zip" file into the "Assets" folder inside your "bakery_install" project folder (overwrite everything)
    9- decompress the "bakery-compiled-master.zip" file into the "Assets/Editor/x64/Bakery" folder inside your "bakery_install" project folder (overwrite everything)

    (mandatory)
    10- copy this folders from the "bakery_install" project folder to your original project folder:
    "Assets/Bakery"
    "Assets/Editor"
    (overwrite everything)
    11- go to the Unity Hub and open your original project.

    Bakery is now reinstalled and updated to the latest version.
    You can always redo step 10 to reset your Bakery install and Unity will not even notice as long as the Unity Editor is closed when you do it.
     
    xinuxano and guycalledfrank like this.
  8. xinuxano

    xinuxano

    Joined:
    Feb 28, 2018
    Posts:
    33
    @atomicjoe: Thank you very much for answering and for your help. I was able to go back to version 1.65 and bake successfully. With your valuable advice, I will make a copy of the project and try to upgrade to 1.7. Thank you.

    Note: we are quarantined by COVID and I have plenty of time ... I guess. :-(
     
    atomicjoe likes this.
  9. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    I'm quarantined too, but since I'm quite an hermit, it's not a big deal :p
     
    WildStyle69 and xinuxano like this.
  10. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    Did you try my previous advice?
    Also there is Discord: https://discord.gg/dP3SkdM

    I don't think there is any change related to it in 1.7, but can you show me your Editor.log (usually in C:\Users\You\AppData\Local\Unity\Editor) right after it happens?

    No need for asking - it's automated now: https://geom.io/bakery/wiki/index.php?title=Github_access

    Yeah I'm normally socially isolated without any quarantine as well :D
     
  11. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    INTROSPECT POWER! :D
     
    guycalledfrank likes this.
  12. 13524656829

    13524656829

    Joined:
    Jun 20, 2017
    Posts:
    3
    Hi Mr.F. I just came to realize that the URP version of shader does not support DirLM Specular, any particular reason for it? Is it maybe too much calculation for mobile platform ?
     
  13. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    Last edited: Mar 19, 2020
    xVergilx and atomicjoe like this.
  14. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    Yyyeah... that's right! :D
    English is not my first language :p
     
    guycalledfrank likes this.
  15. AcuityCraig

    AcuityCraig

    Joined:
    Jun 24, 2019
    Posts:
    66
    @guycalledfrank
    Here you go!

    Code (CSharp):
    1. LICENSE SYSTEM [2020319 11:1:58] Next license update check is after 2020-03-19T15:06:40
    2.  
    3. Built from '2019.1/staging' branch; Version is '2019.1.12f1 (f04f5427219e) revision 15748948'; Using compiler version '191627012'
    4. OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 65418 MB
    5. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
    6. [Package Manager] Server::Start -- Port 50900 was selected
    7.  
    8. COMMAND LINE ARGUMENTS:
    9. C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Unity.exe
    10. -projectpath
    11. D:/Unity Projects/VR2.0
    12. -useHub
    13. -hubIPC
    14. -cloudEnvironment
    15. production
    16. -hubSessionId
    17. 0de7f630-692a-11ea-a44d-fd741ccac027
    18. Successfully changed project path to: D:/Unity Projects/VR2.0
    19. D:/Unity Projects/VR2.0
    20. Using Asset Import Pipeline V1.
    21. [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
    22. [Package Manager] Server::Kill -- Server was shutdown
    23. [Package Manager] PackageManager Server::Start -- Process restart attempt #2
    24. 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    26. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    27. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    28. Shader 'Beautiful Dissolves/Mobile/Dissolve': fallback shader 'Mobile/Transparent/VertexLit' not found
    29. [EnlightenBakeManager] m_Clear = false;
    30. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    31. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    32. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    33. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    34. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    35. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    36. WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    37. WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader.
    38. Initialize mono
    39. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/Managed'
    40. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    41. Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/MonoBleedingEdge/etc'
    42. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56604
    43. Begin MonoManager ReloadAssembly
    44. Initializing Extension Manager v2019.1.12 for Unity v2019.1.12f1
    45. Registering precompiled unity dll's ...
    46. Register platform support module: C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
    47. Register platform support module: C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
    48. Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
    49. Registered in 0.007031 seconds.
    50. Registering platform support modules:
    51. Registered platform support modules in: 0.0826853s.
    52. Native extension for WindowsStandalone target not found
    53. Native extension for Android target not found
    54. [usbmuxd] Start listen thread
    55. [usbmuxd] Listen thread started
    56. Native extension for iOS target not found
    57. Refreshing native plugins compatible for Editor in 2.97 ms, found 37 plugins.
    58. Preloading 2 native plugins for Editor in 0.18 ms.
    59. Mono: successfully reloaded assembly
    60. - Completed reload, in  2.714 seconds
    61. Registering precompiled user dll''Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    62. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    63. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    64. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    65. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    66. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    67. Shader 'Beautiful Dissolves/Mobile/Dissolve': fallback shader 'Mobile/Transparent/VertexLit' not found
    68. Launched and connected shader compiler UnityShaderCompiler.exe after 0.35 seconds
    69. Warming cache for 13249 main assets: 0.071761 seconds elapsed
    70. Initializing Unity extensions:
    71. 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll'  GUID: 405b9b51bb344a128608d968297df79c
    72. 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll'  GUID: f70555f144d8491a825f0804e09c671c
    73. 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'  GUID: f5f67c52d1564df4a8936ccd202a3bd8
    74. 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll'  GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
    75. 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    76. 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'  GUID: 80a3616ca19596e4da0f10f14d241e9f
    77. 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll'  GUID: 4113173d5e95493ab8765d7b08371de4
    78. 'C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll'  GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
    79. Load scene 'Assets/_Scenes/_Beam_Sandbox.unity' time: 0.020700 ms
    80. LightmapEditorSettings: switching bake backend from 1 to 2.
    81. Unloading 1755 Unused Serialized files (Serialized files now loaded: 0)
    82. No Oculus Repaired Required
    83. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    84. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    85. UnityEngine.Logger:Log(LogType, Object)
    86. UnityEngine.Debug:Log(Object)
    87. VRTK.Examples.Utilities.VRTKExample_FixSetup:FixOculus() (at Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\VRTKExample_FixSetup.cs:60)
    88. VRTK.Examples.Utilities.VRTKExample_FixSetup:ApplyFixes() (at Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\VRTKExample_FixSetup.cs:15)
    89. VRTK.Examples.Utilities.VRTKExample_FixSetup:Awake() (at Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\VRTKExample_FixSetup.cs:23)
    90. (Filename: Assets/VRTK/Examples/ExampleResources/SharedResources/Scripts/VRTKExample_FixSetup.cs Line: 60)
    91.  
    92. System memory in use before: 0.65 GB.
    93. System memory in use after: 0.66 GB.
    94.  
    95. Unloading 1674 unused Assets to reduce memory usage. Loaded Objects now: 9544.
    96. Total: 13.875100 ms (FindLiveObjects: 1.411000 ms CreateObjectMapping: 0.236300 ms MarkObjects: 11.645900 ms  DeleteObjects: 0.581500 ms)
    97.  
    98. <RI> Initialized touch support.
    99.  
    100. <RI> Initialized touch support.
    101.  
    102. <RI> Initialized touch support.
    103.  
    104. <RI> Initialized touch support.
    105.  
    106. <RI> Initialized touch support.
    107.  
    108. <RI> Initialized touch support.
    109.  
    110. <RI> Initialized touch support.
    111.  
    112. <RI> Initialized touch support.
    113.  
    114. <RI> Initializing input.
    115.  
    116. <RI> Input initialized.
    117.  
    118. [Project] Loading completed in 94.741 seconds
    119.     Project init time:                 82.519 seconds
    120.         Services packages init time:     3.938 seconds
    121.         Package Manager init time:         2.176 seconds
    122.         Asset Database init time:         1.592 seconds
    123.         Global illumination init time:     0.669 seconds
    124.         Assemblies load time:             47.049 seconds
    125.         Unity extensions init time:     0.103 seconds
    126.         Asset Database refresh time:     24.067 seconds
    127.     Scene opening time:             12.096 seconds
    128. EditorUpdateCheck: Response {"latestversionstring":"2019.3.5f1 (d691e07d38ef)","latestversion":99999,"latestversionmessage":"A new version of Unity is available. Please update to the latest released version at your convenience. Release notes available on the download site. Click the \"Download Installer\" button.","updateurl":"http://unity3d.com/update/","updateinterval":3600} updateurl = http://unity3d.com/update/ interval = 3600
    129. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    130. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    131. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    132. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    133. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    134. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    135. Shader 'Beautiful Dissolves/Mobile/Dissolve': fallback shader 'Mobile/Transparent/VertexLit' not found
    136. Refreshing native plugins compatible for Editor in 436.00 ms, found 37 plugins.
    137. Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/Mono/lib/Substance.Engine.Mobile
    138. Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/Mono/lib/Substance.Engine.Mobile.dll
    139. Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/Mono/lib/Substance.Engine.Mobile
    140. Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/Mono/lib/libSubstance.Engine.Mobile
    141. Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/Mono/lib/libSubstance.Engine.Mobile.dll
    142. Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/Mono/lib/libSubstance.Engine.Mobile
    143. Couldn't find a readme
    144. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    145. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    146. UnityEngine.Logger:Log(LogType, Object)
    147. UnityEngine.Debug:Log(Object)
    148. ReadmeEditor:SelectReadme() (at Assets\AssetStoreOriginals\_SNAPS_PrototypingAssets\About\Scripts\Editor\ReadmeEditor.cs:59)
    149. ReadmeEditor:SelectReadmeAutomatically() (at Assets\AssetStoreOriginals\_SNAPS_PrototypingAssets\About\Scripts\Editor\ReadmeEditor.cs:26)
    150. UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:209)
    151. (Filename: Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/About/Scripts/Editor/ReadmeEditor.cs Line: 59)
    152.  
    153. Forced Oculus Tracking to Floor Level
    154. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    155. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    156. UnityEngine.Logger:Log(LogType, Object)
    157. UnityEngine.Debug:Log(Object)
    158. VRTK.Examples.Utilities.VRTKExample_FixSetup:FixTrackingType() (at Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\VRTKExample_FixSetup.cs:45)
    159. VRTK.Examples.Utilities.VRTKExample_FixSetup:Update() (at Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\VRTKExample_FixSetup.cs:29)
    160. (Filename: Assets/VRTK/Examples/ExampleResources/SharedResources/Scripts/VRTKExample_FixSetup.cs Line: 45)
    161.  
    162. Unloading 283 Unused Serialized files (Serialized files now loaded: 0)
    163. System memory in use before: 0.76 GB.
    164. System memory in use after: 0.76 GB.
    165.  
    166. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 10045.
    167. Total: 19.833800 ms (FindLiveObjects: 1.372300 ms CreateObjectMapping: 0.232900 ms MarkObjects: 17.894400 ms  DeleteObjects: 0.333500 ms)
    168.  
    169. Created GICache directory at C:/Users/x/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.050s, timestamps: [100.009 - 100.059]
    170. Setting up 8 worker threads for Enlighten.
    171.  Thread -> id: 7624 -> priority: 1
    172.  Thread -> id: 5c44 -> priority: 1
    173.  Thread -> id: 9164 -> priority: 1
    174.  Thread -> id: 4c28 -> priority: 1
    175.  Thread -> id: 4a44 -> priority: 1
    176.  Thread -> id: b6c8 -> priority: 1
    177.  Thread -> id: cb58 -> priority: 1
    178.  Thread -> id: c6e4 -> priority: 1
    179. TrimDiskCacheJob: Current cache size 23987mb
    180. UPID Received 'ba4e5bc6-6722-46d7-9a96-a33f48f2996d'.
    181. Refresh: detecting if any assets need to be imported or removed ...
    182.  
    183. Refresh Completed time: 0.165870s
    184.    Asset Scan time: 0.160331s
    185.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    186.    Asset Import (Scripting) time: 0.000000s (count: 0)
    187.    Post Processs Assets (Scripting) time: 0.000000s
    188.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    189.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    190.    Post Process Assets (Non Scripting) time: 0.000000s
    191.    Dependent Assets to Import Queue time: 0.000000s
    192.  
    193. Uploading Crash Report
    194. InvalidOperationException: Stack empty.
    195.  at System.Collections.Stack.Peek () [0x00012] in <7d97106330684add86d080ecf65bfe69>:0
    196.  at UnityEngine.GUI.EndScrollView (System.Boolean handleScrollWheel) [0x0000b] in C:\buildslave\unity\build\Modules\IMGUI\GUI.cs:1480
    197.  at UnityEngine.GUI.EndScrollView () [0x00002] in C:\buildslave\unity\build\Modules\IMGUI\GUI.cs:1474
    198.  at ftRenderLightmap.OnGUI () [0x02c12] in D:\Unity Projects\VR2.0\Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:1965
    199.  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
    200.  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <7d97106330684add86d080ecf65bfe69>:0
    201. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    202.  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <7d97106330684add86d080ecf65bfe69>:0
    203.  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <7d97106330684add86d080ecf65bfe69>:0
    204.  at UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) [0x00015] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:340
    205.  at UnityEditor.HostView.Invoke (System.String methodName) [0x00009] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:334
    206.  at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) [0x000a0] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:310
    207.  at UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean floatingWindow, System.Boolean isBottomTab) [0x0003a] in C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373
    208.  at UnityEditor.DockArea.OldOnGUI () [0x001ee] in C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340
    209.  at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) [0x001db] in C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:295
    210.  at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) [0x00073] in C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481
    211.  at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) [0x00010] in C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:464
    212.  at UnityEngine.UIElements.CommandEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00033] in C:\buildslave\unity\build\Modules\UIElements\Events\CommandEventDispatchingStrategy.cs:18
    213.  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00090] in C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280
    214.  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00048] in C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156
    215.  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00024] in C:\buildslave\unity\build\Modules\UIElements\Panel.cs:189
    216.  at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00093] in C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255
    217.  at UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x00030] in C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78
    218.  at UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x00012] in C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179
    219. UnityEditor.GUIView:Internal_SendEvent(Event)
    220. UnityEditor.GUIView:SendEvent(Event) (at C:\buildslave\unity\build\Editor\Mono\GUIView.cs:90)
    221. UnityEditor.PopupCallbackInfo:SetEnumValueDelegate(Object, String[], Int32) (at C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:2997)
    222. (Filename: <7d97106330684add86d080ecf65bfe69> Line: 0)
    223.  
    224. Refresh: detecting if any assets need to be imported or removed ...
    225.  
    226. Refresh Completed time: 0.152370s
    227.    Asset Scan time: 0.147248s
    228.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    229.    Asset Import (Scripting) time: 0.000000s (count: 0)
    230.    Post Processs Assets (Scripting) time: 0.000000s
    231.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    232.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    233.    Post Process Assets (Non Scripting) time: 0.000000s
    234.    Dependent Assets to Import Queue time: 0.000000s
    235.  
    236.  
    237. Hashing assets (1 files)... 0.006 seconds
    238.  file read: 0.001 seconds (2.118 MB)
    239.  wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
    240.  wait for read: 0.003 seconds (CPUT thread waiting for I/O thread, aka disk bound)
    241.  hash: 0.002 seconds
    242. Updating Assets/_Scenes/_Beam_Sandbox.unity - GUID: f36b1a5e2104adf4fad22e754097d385...
    243. done. [Time: 28.756800 ms]
    244. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    245. done. [Time: 22.507100 ms]
    246. Refreshing native plugins compatible for Editor in 3.33 ms, found 37 plugins.
    247. Preloading 2 native plugins for Editor in 0.21 ms.
    248.  
    249. Hashing assets (1 files)... 0.004 seconds
    250.  file read: 0.001 seconds (2.118 MB)
    251.  wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
    252.  wait for read: 0.002 seconds (CPUT thread waiting for I/O thread, aka disk bound)
    253.  hash: 0.002 seconds
    254. Updating Assets/_Scenes/_Beam_Sandbox.unity - GUID: f36b1a5e2104adf4fad22e754097d385...
    255. done. [Time: 26.612700 ms]
    256. Refreshing native plugins compatible for Editor in 3.26 ms, found 37 plugins.
    257. Preloading 2 native plugins for Editor in 0.20 ms.
    258. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    259. done. [Time: 21.271500 ms]
    260. Refreshing native plugins compatible for Editor in 3.23 ms, found 37 plugins.
    261. Preloading 2 native plugins for Editor in 0.19 ms.
    262. <RI> Initialized touch support.
    263.  
    264. <RI> Initialized touch support.
    265.  
    266. Editor window: Unity 2019.1.12f1 - [PREVIEW PACKAGES IN USE] - _Beam_Sandbox.unity - VR2.0 - Android* <DX11>
    267. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    268. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    269. UnityEngine.Logger:Log(LogType, Object)
    270. UnityEngine.Debug:Log(Object)
    271. ftRenderLightmap:RenderButton(Boolean) (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:914)
    272. ftRenderLightmap:OnGUI() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:1863)
    273. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    274. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    275. System.Reflection.MethodBase:Invoke(Object, Object[])
    276. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:340)
    277. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:334)
    278. UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:302)
    279. UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373)
    280. UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340)
    281. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278)
    282. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481)
    283. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:464)
    284. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:444)
    285. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
    286. UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    287. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    288. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:189)
    289. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255)
    290. UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
    291. UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    292. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 914)
    293.  
    294.  
    295. Hashing assets (1 files)... 0.004 seconds
    296.  file read: 0.001 seconds (2.118 MB)
    297.  wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
    298.  wait for read: 0.002 seconds (CPUT thread waiting for I/O thread, aka disk bound)
    299.  hash: 0.002 seconds
    300. Updating Assets/_Scenes/_Beam_Sandbox.unity - GUID: f36b1a5e2104adf4fad22e754097d385...
    301. done. [Time: 24.132500 ms]
    302. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    303. done. [Time: 20.911100 ms]
    304. Refreshing native plugins compatible for Editor in 3.18 ms, found 37 plugins.
    305. Preloading 2 native plugins for Editor in 0.22 ms.
    306.  
    307. Hashing assets (1 files)... 0.004 seconds
    308.  file read: 0.001 seconds (2.118 MB)
    309.  wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
    310.  wait for read: 0.002 seconds (CPUT thread waiting for I/O thread, aka disk bound)
    311.  hash: 0.002 seconds
    312. Updating Assets/_Scenes/_Beam_Sandbox.unity - GUID: f36b1a5e2104adf4fad22e754097d385...
    313. done. [Time: 26.922900 ms]
    314. Refreshing native plugins compatible for Editor in 3.23 ms, found 37 plugins.
    315. Preloading 2 native plugins for Editor in 0.20 ms.
    316. Scene LOD levels: 0
    317. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    318. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    319. UnityEngine.Logger:Log(LogType, Object)
    320. UnityEngine.Debug:Log(Object)
    321. ftBuildGraphics:MapObjectsToSceneLODs(ExportSceneData, Object[]) (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:2035)
    322. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:4632)
    323. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    324. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    325. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    326. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 2035)
    327.  
    328. Bucket count for _Beam_Sandbox_LM0: 1
    329. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    330. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    331. UnityEngine.Logger:Log(LogType, Object)
    332. UnityEngine.Debug:Log(Object)
    333. ftBuildGraphics:packWithXatlas(BakeryLightmapGroup, List`1, ExportSceneData, PackData) (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:4009)
    334. ftBuildGraphics:packAtlases(ExportSceneData) (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:4150)
    335. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:4678)
    336. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    337. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    338. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    339. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 4009)
    340.  
    341. GI VRAM auto optimization OFF: estimated usage 1288 < 8010
    342. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    343. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    344. UnityEngine.Logger:Log(LogType, Object)
    345. UnityEngine.Debug:Log(Object)
    346. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:4867)
    347. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    348. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    349. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    350. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 4867)
    351.  
    352. Unloading 199 Unused Serialized files (Serialized files now loaded: 0)
    353. System memory in use before: 1.11 GB.
    354. System memory in use after: 1.11 GB.
    355.  
    356. Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 10178.
    357. Total: 22.014900 ms (FindLiveObjects: 1.383900 ms CreateObjectMapping: 0.248800 ms MarkObjects: 20.152500 ms  DeleteObjects: 0.229100 ms)
    358.  
    359. Wrote binaries in 18.704s
    360. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    361. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    362. UnityEngine.Logger:Log(LogType, Object)
    363. UnityEngine.Debug:Log(Object)
    364. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:6101)
    365. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    366. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    367. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    368. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 6101)
    369.  
    370. VB read time 0s
    371. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    372. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    373. UnityEngine.Logger:Log(LogType, Object)
    374. UnityEngine.Debug:Log(Object)
    375. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:6102)
    376. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    377. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    378. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    379. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 6102)
    380.  
    381. VB write time 0.063s
    382. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    383. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    384. UnityEngine.Logger:Log(LogType, Object)
    385. UnityEngine.Debug:Log(Object)
    386. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:6103)
    387. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    388. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    389. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    390. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 6103)
    391.  
    392. VB write time (full) 0.031s
    393. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    394. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    395. UnityEngine.Logger:Log(LogType, Object)
    396. UnityEngine.Debug:Log(Object)
    397. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:6104)
    398. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    399. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    400. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    401. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 6104)
    402.  
    403. VB write time (trace) 0.008s
    404. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    405. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    406. UnityEngine.Logger:Log(LogType, Object)
    407. UnityEngine.Debug:Log(Object)
    408. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:6105)
    409. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    410. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    411. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    412. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 6105)
    413.  
    414. VB write time (trace tex) 0.019s
    415. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    416. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    417. UnityEngine.Logger:Log(LogType, Object)
    418. UnityEngine.Debug:Log(Object)
    419. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:6106)
    420. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    421. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    422. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    423. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 6106)
    424.  
    425. VB write time (UV0) 0.002s
    426. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    427. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    428. UnityEngine.Logger:Log(LogType, Object)
    429. UnityEngine.Debug:Log(Object)
    430. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:6107)
    431. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    432. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    433. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    434. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 6107)
    435.  
    436. IB time 0.016s
    437. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    438. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    439. UnityEngine.Logger:Log(LogType, Object)
    440. UnityEngine.Debug:Log(Object)
    441. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:6108)
    442. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    443. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    444. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    445. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 6108)
    446.  
    447. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    448. System memory in use before: 1.35 GB.
    449. System memory in use after: 1.35 GB.
    450.  
    451. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 10188.
    452. Total: 21.624700 ms (FindLiveObjects: 1.491900 ms CreateObjectMapping: 0.204100 ms MarkObjects: 19.857500 ms  DeleteObjects: 0.070800 ms)
    453.  
    454. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
    455. System memory in use before: 1.60 GB.
    456. System memory in use after: 1.60 GB.
    457.  
    458. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 10188.
    459. Total: 21.176800 ms (FindLiveObjects: 1.387100 ms CreateObjectMapping: 0.222200 ms MarkObjects: 19.482600 ms  DeleteObjects: 0.084300 ms)
    460.  
    461. Loaded pixel shader: uvnormal.pso
    462. Loaded pixel shader: uvalbedo.pso
    463. Loaded pixel shader: uvpos.pso
    464. Loaded pixel shader: uvsmoothpos.pso
    465. Loaded pixel shader: uvtangent.pso
    466. Loaded vertex shader: uv.vso
    467. Loaded vertex shader: quad.vso
    468. Loaded geometry shader: uvfacenormal.gso
    469. Loaded geometry shader: uvfacenormal_point.gso
    470. Loaded geometry shader: uvsmoothpos.gso
    471. Loaded pixel shader: dilate.pso
    472. Loaded pixel shader: uvTerrainNormal.pso
    473. Loaded pixel shader: uvTerrainPos.pso
    474. Loaded pixel shader: uvTerrainFaceNormal.pso
    475. Loaded pixel shader: uvTerrainSmoothPos.pso
    476. Texture created.
    477. Loaded vertex shader: quad.vso
    478. Loaded pixel shader: packalpha.pso
    479. Loaded vertex shader: quad.vso
    480. Loaded pixel shader: skyOutput.pso
    481. Loaded pixel shader: cookieOutput.pso
    482. initShaders done
    483. initScene done
    484. Num alphas of 1024x1024: 1
    485. UVGB/fixPos/alpha time: 3.106 seconds
    486. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    487. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    488. UnityEngine.Logger:Log(LogType, Object)
    489. UnityEngine.Debug:Log(Object)
    490. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:6391)
    491. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    492. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    493. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    494. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 6391)
    495.  
    496. Refresh: detecting if any assets need to be imported or removed ...
    497.  
    498. Refresh Completed time: 0.157912s
    499.    Asset Scan time: 0.151146s
    500.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    501.    Asset Import (Scripting) time: 0.000000s (count: 0)
    502.    Post Processs Assets (Scripting) time: 0.000000s
    503.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    504.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    505.    Post Process Assets (Non Scripting) time: 0.000000s
    506.    Dependent Assets to Import Queue time: 0.000000s
    507.  
    508. Scene export finished
    509. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    510. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    511. UnityEngine.Logger:Log(LogType, Object)
    512. UnityEngine.Debug:Log(Object)
    513. <ExportScene>d__199:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftBuildGraphics.cs:6395)
    514. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4320)
    515. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    516. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    517. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs Line: 6395)
    518.  
    519. Scene export time: 22.13
    520. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    521. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    522. UnityEngine.Logger:Log(LogType, Object)
    523. UnityEngine.Debug:Log(Object)
    524. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4340)
    525. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    526. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    527. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4340)
    528.  
    529. Preparing (direct) lightmap_Beam_Sandbox_LM0 (1/2)
    530. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    531. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    532. UnityEngine.Logger:Log(LogType, Object)
    533. UnityEngine.Debug:Log(Object)
    534. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4831)
    535. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    536. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    537. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4831)
    538.  
    539. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    540. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    541. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    542. UnityEngine.Logger:Log(LogType, Object)
    543. UnityEngine.Debug:Log(Object)
    544. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    545. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    546. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    547. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    548. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    549. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    550. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    551.  
    552. Done
    553. Loaded vertex shader: lmr.vso
    554. Loaded pixel shader: lmr.pso
    555. Loaded vertex shader: quad.vso
    556. Loaded pixel shader: dilateSimple.pso
    557. Loaded pixel shader: output.pso
    558. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    559. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    560. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    561. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    562. UnityEngine.Logger:Log(LogType, Object)
    563. UnityEngine.Debug:Log(Object)
    564. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    565. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    566. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    567. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    568. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    569. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    570. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    571.  
    572. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    573. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    574. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    575. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    576. UnityEngine.Logger:Log(LogType, Object)
    577. UnityEngine.Debug:Log(Object)
    578. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    579. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    580. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    581. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    582. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    583. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    584. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    585.  
    586. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    587. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    588. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    589. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    590. UnityEngine.Logger:Log(LogType, Object)
    591. UnityEngine.Debug:Log(Object)
    592. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    593. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    594. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    595. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    596. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    597. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    598. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    599.  
    600. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    601. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    602. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    603. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    604. UnityEngine.Logger:Log(LogType, Object)
    605. UnityEngine.Debug:Log(Object)
    606. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    607. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    608. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    609. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    610. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    611. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    612. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    613.  
    614. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    615. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    616. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    617. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    618. UnityEngine.Logger:Log(LogType, Object)
    619. UnityEngine.Debug:Log(Object)
    620. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    621. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    622. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    623. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    624. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    625. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    626. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    627.  
    628. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    629. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    630. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    631. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    632. UnityEngine.Logger:Log(LogType, Object)
    633. UnityEngine.Debug:Log(Object)
    634. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    635. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    636. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    637. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    638. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    639. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    640. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    641.  
    642. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    643. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    644. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    645. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    646. UnityEngine.Logger:Log(LogType, Object)
    647. UnityEngine.Debug:Log(Object)
    648. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    649. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    650. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    651. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    652. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    653. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    654. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    655.  
    656. Loaded vertex shader: quad.vso
    657. Loaded pixel shader: skyOutput.pso
    658. Loaded pixel shader: cookieOutput.pso
    659. initShaders done
    660. Loaded vertex shader: quad.vso
    661. Loaded pixel shader: skyOutput.pso
    662. Loaded pixel shader: cookieOutput.pso
    663. initShaders done
    664. Loaded vertex shader: quad.vso
    665. Loaded pixel shader: skyOutput.pso
    666. Loaded pixel shader: cookieOutput.pso
    667. initShaders done
    668. Loaded vertex shader: quad.vso
    669. Loaded pixel shader: skyOutput.pso
    670. Loaded pixel shader: cookieOutput.pso
    671. initShaders done
    672. Loaded vertex shader: quad.vso
    673. Loaded pixel shader: skyOutput.pso
    674. Loaded pixel shader: cookieOutput.pso
    675. initShaders done
    676. Loaded vertex shader: quad.vso
    677. Loaded pixel shader: skyOutput.pso
    678. Loaded pixel shader: cookieOutput.pso
    679. initShaders done
    680. Loaded vertex shader: quad.vso
    681. Loaded pixel shader: skyOutput.pso
    682. Loaded pixel shader: cookieOutput.pso
    683. initShaders done
    684. Loaded vertex shader: quad.vso
    685. Loaded pixel shader: skyOutput.pso
    686. Loaded pixel shader: cookieOutput.pso
    687. initShaders done
    688. Loaded vertex shader: quad.vso
    689. Loaded pixel shader: skyOutput.pso
    690. Loaded pixel shader: cookieOutput.pso
    691. initShaders done
    692. Loaded vertex shader: quad.vso
    693. Loaded pixel shader: skyOutput.pso
    694. Loaded pixel shader: cookieOutput.pso
    695. initShaders done
    696. Loaded vertex shader: quad.vso
    697. Loaded pixel shader: skyOutput.pso
    698. Loaded pixel shader: cookieOutput.pso
    699. initShaders done
    700. Loaded vertex shader: quad.vso
    701. Loaded pixel shader: skyOutput.pso
    702. Loaded pixel shader: cookieOutput.pso
    703. initShaders done
    704. Loaded vertex shader: quad.vso
    705. Loaded pixel shader: skyOutput.pso
    706. Loaded pixel shader: cookieOutput.pso
    707. initShaders done
    708. Loaded vertex shader: quad.vso
    709. Loaded pixel shader: skyOutput.pso
    710. Loaded pixel shader: cookieOutput.pso
    711. initShaders done
    712. Loaded vertex shader: quad.vso
    713. Loaded pixel shader: skyOutput.pso
    714. Loaded pixel shader: cookieOutput.pso
    715. initShaders done
    716. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    717. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    718. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    719. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    720. UnityEngine.Logger:Log(LogType, Object)
    721. UnityEngine.Debug:Log(Object)
    722. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    723. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    724. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    725. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    726. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    727. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    728. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    729.  
    730. Loaded vertex shader: quad.vso
    731. Loaded pixel shader: skyOutput.pso
    732. Loaded pixel shader: cookieOutput.pso
    733. initShaders done
    734. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    735. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    736. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    737. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    738. UnityEngine.Logger:Log(LogType, Object)
    739. UnityEngine.Debug:Log(Object)
    740. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    741. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    742. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    743. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    744. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    745. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    746. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    747.  
    748. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    749. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    750. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    751. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    752. UnityEngine.Logger:Log(LogType, Object)
    753. UnityEngine.Debug:Log(Object)
    754. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    755. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    756. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    757. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    758. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    759. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    760. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    761.  
    762. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    763. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    764. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    765. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    766. UnityEngine.Logger:Log(LogType, Object)
    767. UnityEngine.Debug:Log(Object)
    768. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    769. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    770. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    771. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    772. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    773. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    774. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    775.  
    776. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    777. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    778. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    779. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    780. UnityEngine.Logger:Log(LogType, Object)
    781. UnityEngine.Debug:Log(Object)
    782. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    783. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    784. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    785. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    786. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    787. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    788. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    789.  
    790. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    791. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    792. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    793. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    794. UnityEngine.Logger:Log(LogType, Object)
    795. UnityEngine.Debug:Log(Object)
    796. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    797. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    798. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    799. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    800. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    801. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    802. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    803.  
    804. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    805. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    806. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    807. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    808. UnityEngine.Logger:Log(LogType, Object)
    809. UnityEngine.Debug:Log(Object)
    810. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    811. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    812. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    813. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    814. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    815. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    816. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    817.  
    818. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    819. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    820. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    821. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    822. UnityEngine.Logger:Log(LogType, Object)
    823. UnityEngine.Debug:Log(Object)
    824. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    825. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    826. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    827. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    828. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    829. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    830. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    831.  
    832. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    833. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    834. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    835. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    836. UnityEngine.Logger:Log(LogType, Object)
    837. UnityEngine.Debug:Log(Object)
    838. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    839. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    840. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    841. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    842. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    843. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    844. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    845.  
    846. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    847. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    848. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    849. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    850. UnityEngine.Logger:Log(LogType, Object)
    851. UnityEngine.Debug:Log(Object)
    852. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    853. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    854. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    855. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    856. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    857. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    858. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    859.  
    860. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    861. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    862. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    863. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    864. UnityEngine.Logger:Log(LogType, Object)
    865. UnityEngine.Debug:Log(Object)
    866. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    867. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    868. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    869. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    870. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    871. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    872. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    873.  
    874. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    875. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    876. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    877. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    878. UnityEngine.Logger:Log(LogType, Object)
    879. UnityEngine.Debug:Log(Object)
    880. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    881. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    882. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    883. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    884. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    885. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    886. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    887.  
    888. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    889. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    890. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    891. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    892. UnityEngine.Logger:Log(LogType, Object)
    893. UnityEngine.Debug:Log(Object)
    894. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    895. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    896. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    897. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    898. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    899. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    900. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    901.  
    902. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    903. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    904. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    905. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    906. UnityEngine.Logger:Log(LogType, Object)
    907. UnityEngine.Debug:Log(Object)
    908. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    909. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    910. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    911. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    912. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    913. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    914. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    915.  
    916. Loaded vertex shader: quad.vso
    917. Loaded pixel shader: skyOutput.pso
    918. Loaded pixel shader: cookieOutput.pso
    919. initShaders done
    920. Loaded vertex shader: quad.vso
    921. Loaded pixel shader: skyOutput.pso
    922. Loaded pixel shader: cookieOutput.pso
    923. initShaders done
    924. Loaded vertex shader: quad.vso
    925. Loaded pixel shader: skyOutput.pso
    926. Loaded pixel shader: cookieOutput.pso
    927. initShaders done
    928. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    929. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    930. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    931. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    932. UnityEngine.Logger:Log(LogType, Object)
    933. UnityEngine.Debug:Log(Object)
    934. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    935. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    936. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    937. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    938. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    939. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    940. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    941.  
    942. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    943. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    944. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    945. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    946. UnityEngine.Logger:Log(LogType, Object)
    947. UnityEngine.Debug:Log(Object)
    948. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    949. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    950. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    951. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    952. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    953. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    954. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    955.  
    956. Loaded vertex shader: quad.vso
    957. Loaded pixel shader: skyOutput.pso
    958. Loaded pixel shader: cookieOutput.pso
    959. initShaders done
    960. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    961. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    962. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    963. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    964. UnityEngine.Logger:Log(LogType, Object)
    965. UnityEngine.Debug:Log(Object)
    966. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    967. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    968. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    969. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    970. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    971. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    972. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    973.  
    974. Loaded vertex shader: quad.vso
    975. Loaded pixel shader: skyOutput.pso
    976. Loaded pixel shader: cookieOutput.pso
    977. initShaders done
    978. Loaded vertex shader: quad.vso
    979. Loaded pixel shader: skyOutput.pso
    980. Loaded pixel shader: cookieOutput.pso
    981. initShaders done
    982. Loaded vertex shader: quad.vso
    983. Loaded pixel shader: skyOutput.pso
    984. Loaded pixel shader: cookieOutput.pso
    985. initShaders done
    986. Loaded vertex shader: quad.vso
    987. Loaded pixel shader: skyOutput.pso
    988. Loaded pixel shader: cookieOutput.pso
    989. initShaders done
    990. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    991. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    992. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    993. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    994. UnityEngine.Logger:Log(LogType, Object)
    995. UnityEngine.Debug:Log(Object)
    996. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    997. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    998. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    999. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1000. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1001. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1002. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1003.  
    1004. Loaded vertex shader: quad.vso
    1005. Loaded pixel shader: skyOutput.pso
    1006. Loaded pixel shader: cookieOutput.pso
    1007. initShaders done
    1008. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1009. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1010. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1011. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1012. UnityEngine.Logger:Log(LogType, Object)
    1013. UnityEngine.Debug:Log(Object)
    1014. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1015. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1016. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1017. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1018. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1019. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1020. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1021.  
    1022. Loaded vertex shader: quad.vso
    1023. Loaded pixel shader: skyOutput.pso
    1024. Loaded pixel shader: cookieOutput.pso
    1025. initShaders done
    1026. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1027. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1028. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1029. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1030. UnityEngine.Logger:Log(LogType, Object)
    1031. UnityEngine.Debug:Log(Object)
    1032. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1033. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1034. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1035. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1036. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1037. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1038. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1039.  
    1040. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1041. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1042. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1043. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1044. UnityEngine.Logger:Log(LogType, Object)
    1045. UnityEngine.Debug:Log(Object)
    1046. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1047. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1048. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1049. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1050. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1051. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1052. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1053.  
    1054. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1055. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1056. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1057. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1058. UnityEngine.Logger:Log(LogType, Object)
    1059. UnityEngine.Debug:Log(Object)
    1060. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1061. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1062. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1063. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1064. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1065. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1066. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1067.  
    1068. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1069. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1070. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1071. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1072. UnityEngine.Logger:Log(LogType, Object)
    1073. UnityEngine.Debug:Log(Object)
    1074. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1075. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1076. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1077. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1078. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1079. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1080. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1081.  
    1082. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1083. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1084. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1085. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1086. UnityEngine.Logger:Log(LogType, Object)
    1087. UnityEngine.Debug:Log(Object)
    1088. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1089. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1090. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1091. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1092. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1093. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1094. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1095.  
    1096. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1097. Compositing...
    1098. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1099. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1100. UnityEngine.Logger:Log(LogType, Object)
    1101. UnityEngine.Debug:Log(Object)
    1102. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7839)
    1103. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1104. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1105. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1106. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 7839)
    1107.  
    1108. Preparing (direct) lightmap x_Beam_Sandbox_LMA1 (2/2)
    1109. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1110. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1111. UnityEngine.Logger:Log(LogType, Object)
    1112. UnityEngine.Debug:Log(Object)
    1113. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4831)
    1114. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1115. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1116. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4831)
    1117.  
    1118. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    1119. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1120. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1121. UnityEngine.Logger:Log(LogType, Object)
    1122. UnityEngine.Debug:Log(Object)
    1123. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1124. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1125. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    1126. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1127. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1128. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1129. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1130.  
    1131. Loaded vertex shader: quad.vso
    1132. Loaded pixel shader: skyOutput.pso
    1133. Loaded pixel shader: cookieOutput.pso
    1134. initShaders done
    1135. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    1136. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    1137. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1138. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1139. UnityEngine.Logger:Log(LogType, Object)
    1140. UnityEngine.Debug:Log(Object)
    1141. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1142. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1143. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    1144. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1145. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1146. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1147. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1148.  
    1149. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    1150. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    1151. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1152. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1153. UnityEngine.Logger:Log(LogType, Object)
    1154. UnityEngine.Debug:Log(Object)
    1155. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1156. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1157. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    1158. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1159. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1160. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1161. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1162.  
    1163. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    1164. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    1165. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1166. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1167. UnityEngine.Logger:Log(LogType, Object)
    1168. UnityEngine.Debug:Log(Object)
    1169. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1170. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1171. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    1172. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1173. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1174. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1175. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1176.  
    1177. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    1178. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    1179. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1180. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1181. UnityEngine.Logger:Log(LogType, Object)
    1182. UnityEngine.Debug:Log(Object)
    1183. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1184. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1185. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    1186. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1187. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1188. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1189. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1190.  
    1191. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    1192. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    1193. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1194. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1195. UnityEngine.Logger:Log(LogType, Object)
    1196. UnityEngine.Debug:Log(Object)
    1197. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1198. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1199. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    1200. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1201. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1202. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1203. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1204.  
    1205. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    1206. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" cookie_40710.dds 1
    1207. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1208. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1209. UnityEngine.Logger:Log(LogType, Object)
    1210. UnityEngine.Debug:Log(Object)
    1211. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1212. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1213. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7257)
    1214. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1215. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1216. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1217. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1218.  
    1219. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_MFL - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_40710.dds" 1
    1220. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1221. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1222. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1223. UnityEngine.Logger:Log(LogType, Object)
    1224. UnityEngine.Debug:Log(Object)
    1225. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1226. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1227. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1228. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1229. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1230. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1231. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1232.  
    1233. Loaded vertex shader: quad.vso
    1234. Loaded pixel shader: skyOutput.pso
    1235. Loaded pixel shader: cookieOutput.pso
    1236. initShaders done
    1237. Loaded vertex shader: quad.vso
    1238. Loaded pixel shader: skyOutput.pso
    1239. Loaded pixel shader: cookieOutput.pso
    1240. initShaders done
    1241. Loaded vertex shader: quad.vso
    1242. Loaded pixel shader: skyOutput.pso
    1243. Loaded pixel shader: cookieOutput.pso
    1244. initShaders done
    1245. Loaded vertex shader: quad.vso
    1246. Loaded pixel shader: skyOutput.pso
    1247. Loaded pixel shader: cookieOutput.pso
    1248. initShaders done
    1249. Loaded vertex shader: quad.vso
    1250. Loaded pixel shader: skyOutput.pso
    1251. Loaded pixel shader: cookieOutput.pso
    1252. initShaders done
    1253. Loaded vertex shader: quad.vso
    1254. Loaded pixel shader: skyOutput.pso
    1255. Loaded pixel shader: cookieOutput.pso
    1256. initShaders done
    1257. Loaded vertex shader: quad.vso
    1258. Loaded pixel shader: skyOutput.pso
    1259. Loaded pixel shader: cookieOutput.pso
    1260. initShaders done
    1261. Loaded vertex shader: quad.vso
    1262. Loaded pixel shader: skyOutput.pso
    1263. Loaded pixel shader: cookieOutput.pso
    1264. initShaders done
    1265. Loaded vertex shader: quad.vso
    1266. Loaded pixel shader: skyOutput.pso
    1267. Loaded pixel shader: cookieOutput.pso
    1268. initShaders done
    1269. Loaded vertex shader: quad.vso
    1270. Loaded pixel shader: skyOutput.pso
    1271. Loaded pixel shader: cookieOutput.pso
    1272. initShaders done
    1273. Loaded vertex shader: quad.vso
    1274. Loaded pixel shader: skyOutput.pso
    1275. Loaded pixel shader: cookieOutput.pso
    1276. initShaders done
    1277. Loaded vertex shader: quad.vso
    1278. Loaded pixel shader: skyOutput.pso
    1279. Loaded pixel shader: cookieOutput.pso
    1280. initShaders done
    1281. Loaded vertex shader: quad.vso
    1282. Loaded pixel shader: skyOutput.pso
    1283. Loaded pixel shader: cookieOutput.pso
    1284. initShaders done
    1285. Loaded vertex shader: quad.vso
    1286. Loaded pixel shader: skyOutput.pso
    1287. Loaded pixel shader: cookieOutput.pso
    1288. initShaders done
    1289. Loaded vertex shader: quad.vso
    1290. Loaded pixel shader: skyOutput.pso
    1291. Loaded pixel shader: cookieOutput.pso
    1292. initShaders done
    1293. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1294. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1295. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1296. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1297. UnityEngine.Logger:Log(LogType, Object)
    1298. UnityEngine.Debug:Log(Object)
    1299. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1300. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1301. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1302. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1303. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1304. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1305. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1306.  
    1307. Loaded vertex shader: quad.vso
    1308. Loaded pixel shader: skyOutput.pso
    1309. Loaded pixel shader: cookieOutput.pso
    1310. initShaders done
    1311. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1312. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1313. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1314. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1315. UnityEngine.Logger:Log(LogType, Object)
    1316. UnityEngine.Debug:Log(Object)
    1317. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1318. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1319. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1320. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1321. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1322. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1323. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1324.  
    1325. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1326. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1327. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1328. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1329. UnityEngine.Logger:Log(LogType, Object)
    1330. UnityEngine.Debug:Log(Object)
    1331. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1332. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1333. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1334. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1335. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1336. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1337. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1338.  
    1339. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1340. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1341. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1342. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1343. UnityEngine.Logger:Log(LogType, Object)
    1344. UnityEngine.Debug:Log(Object)
    1345. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1346. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1347. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1348. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1349. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1350. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1351. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1352.  
    1353. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1354. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1355. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1356. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1357. UnityEngine.Logger:Log(LogType, Object)
    1358. UnityEngine.Debug:Log(Object)
    1359. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1360. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1361. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1362. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1363. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1364. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1365. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1366.  
    1367. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1368. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1369. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1370. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1371. UnityEngine.Logger:Log(LogType, Object)
    1372. UnityEngine.Debug:Log(Object)
    1373. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1374. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1375. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1376. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1377. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1378. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1379. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1380.  
    1381. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1382. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1383. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1384. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1385. UnityEngine.Logger:Log(LogType, Object)
    1386. UnityEngine.Debug:Log(Object)
    1387. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1388. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1389. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1390. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1391. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1392. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1393. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1394.  
    1395. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1396. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1397. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1398. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1399. UnityEngine.Logger:Log(LogType, Object)
    1400. UnityEngine.Debug:Log(Object)
    1401. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1402. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1403. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1404. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1405. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1406. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1407. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1408.  
    1409. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1410. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1411. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1412. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1413. UnityEngine.Logger:Log(LogType, Object)
    1414. UnityEngine.Debug:Log(Object)
    1415. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1416. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1417. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1418. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1419. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1420. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1421. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1422.  
    1423. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1424. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1425. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1426. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1427. UnityEngine.Logger:Log(LogType, Object)
    1428. UnityEngine.Debug:Log(Object)
    1429. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1430. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1431. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1432. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1433. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1434. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1435. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1436.  
    1437. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1438. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1439. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1440. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1441. UnityEngine.Logger:Log(LogType, Object)
    1442. UnityEngine.Debug:Log(Object)
    1443. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1444. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1445. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1446. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1447. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1448. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1449. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1450.  
    1451. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1452. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1453. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1454. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1455. UnityEngine.Logger:Log(LogType, Object)
    1456. UnityEngine.Debug:Log(Object)
    1457. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1458. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1459. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1460. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1461. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1462. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1463. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1464.  
    1465. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1466. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1467. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1468. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1469. UnityEngine.Logger:Log(LogType, Object)
    1470. UnityEngine.Debug:Log(Object)
    1471. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1472. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1473. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1474. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1475. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1476. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1477. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1478.  
    1479. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1480. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1481. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1482. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1483. UnityEngine.Logger:Log(LogType, Object)
    1484. UnityEngine.Debug:Log(Object)
    1485. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1486. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1487. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1488. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1489. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1490. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1491. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1492.  
    1493. Loaded vertex shader: quad.vso
    1494. Loaded pixel shader: skyOutput.pso
    1495. Loaded pixel shader: cookieOutput.pso
    1496. initShaders done
    1497. Loaded vertex shader: quad.vso
    1498. Loaded pixel shader: skyOutput.pso
    1499. Loaded pixel shader: cookieOutput.pso
    1500. initShaders done
    1501. Loaded vertex shader: quad.vso
    1502. Loaded pixel shader: skyOutput.pso
    1503. Loaded pixel shader: cookieOutput.pso
    1504. initShaders done
    1505. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1506. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1507. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1508. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1509. UnityEngine.Logger:Log(LogType, Object)
    1510. UnityEngine.Debug:Log(Object)
    1511. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1512. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1513. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1514. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1515. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1516. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1517. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1518.  
    1519. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1520. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1521. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1522. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1523. UnityEngine.Logger:Log(LogType, Object)
    1524. UnityEngine.Debug:Log(Object)
    1525. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1526. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1527. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1528. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1529. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1530. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1531. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1532.  
    1533. Loaded vertex shader: quad.vso
    1534. Loaded pixel shader: skyOutput.pso
    1535. Loaded pixel shader: cookieOutput.pso
    1536. initShaders done
    1537. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1538. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1539. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1540. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1541. UnityEngine.Logger:Log(LogType, Object)
    1542. UnityEngine.Debug:Log(Object)
    1543. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1544. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1545. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1546. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1547. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1548. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1549. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1550.  
    1551. Loaded vertex shader: quad.vso
    1552. Loaded pixel shader: skyOutput.pso
    1553. Loaded pixel shader: cookieOutput.pso
    1554. initShaders done
    1555. Loaded vertex shader: quad.vso
    1556. Loaded pixel shader: skyOutput.pso
    1557. Loaded pixel shader: cookieOutput.pso
    1558. initShaders done
    1559. Loaded vertex shader: quad.vso
    1560. Loaded pixel shader: skyOutput.pso
    1561. Loaded pixel shader: cookieOutput.pso
    1562. initShaders done
    1563. Loaded vertex shader: quad.vso
    1564. Loaded pixel shader: skyOutput.pso
    1565. Loaded pixel shader: cookieOutput.pso
    1566. initShaders done
    1567. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1568. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1569. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1570. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1571. UnityEngine.Logger:Log(LogType, Object)
    1572. UnityEngine.Debug:Log(Object)
    1573. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1574. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1575. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1576. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1577. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1578. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1579. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1580.  
    1581. Loaded vertex shader: quad.vso
    1582. Loaded pixel shader: skyOutput.pso
    1583. Loaded pixel shader: cookieOutput.pso
    1584. initShaders done
    1585. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1586. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1587. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1588. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1589. UnityEngine.Logger:Log(LogType, Object)
    1590. UnityEngine.Debug:Log(Object)
    1591. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1592. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1593. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1594. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1595. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1596. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1597. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1598.  
    1599. Loaded vertex shader: quad.vso
    1600. Loaded pixel shader: skyOutput.pso
    1601. Loaded pixel shader: cookieOutput.pso
    1602. initShaders done
    1603. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1604. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1605. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1606. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1607. UnityEngine.Logger:Log(LogType, Object)
    1608. UnityEngine.Debug:Log(Object)
    1609. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1610. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1611. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1612. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1613. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1614. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1615. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1616.  
    1617. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1618. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1619. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1620. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1621. UnityEngine.Logger:Log(LogType, Object)
    1622. UnityEngine.Debug:Log(Object)
    1623. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1624. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1625. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1626. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1627. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1628. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1629. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1630.  
    1631. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1632. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1633. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1634. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1635. UnityEngine.Logger:Log(LogType, Object)
    1636. UnityEngine.Debug:Log(Object)
    1637. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1638. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1639. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1640. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1641. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1642. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1643. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1644.  
    1645. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1646. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1647. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1648. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1649. UnityEngine.Logger:Log(LogType, Object)
    1650. UnityEngine.Debug:Log(Object)
    1651. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1652. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1653. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1654. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1655. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1656. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1657. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1658.  
    1659. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1660. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" cookie_20428.dds 1
    1661. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1662. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1663. UnityEngine.Logger:Log(LogType, Object)
    1664. UnityEngine.Debug:Log(Object)
    1665. ftBuildLights:SavePointLightTexture(Object, String, String, Boolean, Boolean, Boolean) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:788)
    1666. ftBuildLights:BuildLights(BakeryPointLight[], Int32, Int32, Boolean[], Int32, Boolean, String) (at Assets\Editor\x64\Bakery\scripts\ftBuildLights.cs:934)
    1667. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7327)
    1668. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1669. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1670. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1671. (Filename: Assets/Editor/x64/Bakery/scripts/ftBuildLights.cs Line: 788)
    1672.  
    1673. Running ies2tex "D:/Unity Projects/VR2.0/Assets/../Assets/_IES/x/Fixed/4750L_4FT_2000LMF_40K_WWD - Rotated.ies" "C:\Users\x\AppData\Local\Temp\frender/cookie_20428.dds" 1
    1674. Compositing...
    1675. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1676. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1677. UnityEngine.Logger:Log(LogType, Object)
    1678. UnityEngine.Debug:Log(Object)
    1679. <RenderLMDirect>d__271:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:7839)
    1680. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4843)
    1681. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1682. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1683. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 7839)
    1684.  
    1685. Preparing (bounce 0) lightmap x_Beam_Sandbox_LM0 (1/2)
    1686. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1687. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1688. UnityEngine.Logger:Log(LogType, Object)
    1689. UnityEngine.Debug:Log(Object)
    1690. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4942)
    1691. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1692. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1693. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4942)
    1694.  
    1695. Preparing (bounce 0) lightmap x_Beam_Sandbox_LMA1 (2/2)
    1696. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1697. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1698. UnityEngine.Logger:Log(LogType, Object)
    1699. UnityEngine.Debug:Log(Object)
    1700. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4942)
    1701. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1702. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1703. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4942)
    1704.  
    1705. Preparing (bounce 1) lightmap x_Beam_Sandbox_LM0 (1/2)
    1706. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1707. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1708. UnityEngine.Logger:Log(LogType, Object)
    1709. UnityEngine.Debug:Log(Object)
    1710. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4942)
    1711. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1712. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1713. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4942)
    1714.  
    1715. Preparing (bounce 1) lightmap x_Beam_Sandbox_LMA1 (2/2)
    1716. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1717. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1718. UnityEngine.Logger:Log(LogType, Object)
    1719. UnityEngine.Debug:Log(Object)
    1720. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4942)
    1721. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1722. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1723. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4942)
    1724.  
    1725. Preparing (bounce 2) lightmap x_Beam_Sandbox_LM0 (1/2)
    1726. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1727. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1728. UnityEngine.Logger:Log(LogType, Object)
    1729. UnityEngine.Debug:Log(Object)
    1730. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4942)
    1731. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1732. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1733. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4942)
    1734.  
    1735. Preparing (bounce 2) lightmap x_Beam_Sandbox_LMA1 (2/2)
    1736. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1737. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1738. UnityEngine.Logger:Log(LogType, Object)
    1739. UnityEngine.Debug:Log(Object)
    1740. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4942)
    1741. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1742. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1743. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4942)
    1744.  
    1745. Preparing (bounce 3) lightmap x_Beam_Sandbox_LM0 (1/2)
    1746. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1747. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1748. UnityEngine.Logger:Log(LogType, Object)
    1749. UnityEngine.Debug:Log(Object)
    1750. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4942)
    1751. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1752. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1753. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4942)
    1754.  
    1755. Preparing (bounce 3) lightmap x_Beam_Sandbox_LMA1 (2/2)
    1756. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1757. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1758. UnityEngine.Logger:Log(LogType, Object)
    1759. UnityEngine.Debug:Log(Object)
    1760. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4942)
    1761. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1762. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1763. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4942)
    1764.  
    1765. Preparing (bounce 4) lightmap x_Beam_Sandbox_LM0 (1/2)
    1766. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1767. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1768. UnityEngine.Logger:Log(LogType, Object)
    1769. UnityEngine.Debug:Log(Object)
    1770. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4942)
    1771. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1772. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1773. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4942)
    1774.  
    1775. Preparing (bounce 4) lightmap x_Beam_Sandbox_LMA1 (2/2)
    1776. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1777. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1778. UnityEngine.Logger:Log(LogType, Object)
    1779. UnityEngine.Debug:Log(Object)
    1780. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:4942)
    1781. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1782. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1783. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 4942)
    1784.  
    1785. Preparing (finalize) lightmap x_Beam_Sandbox_LM0 (1/2)
    1786. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1787. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1788. UnityEngine.Logger:Log(LogType, Object)
    1789. UnityEngine.Debug:Log(Object)
    1790. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5146)
    1791. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1792. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1793. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5146)
    1794.  
    1795. Preparing (finalize) lightmap x_Beam_Sandbox_LMA1 (2/2)
    1796. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1797. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1798. UnityEngine.Logger:Log(LogType, Object)
    1799. UnityEngine.Debug:Log(Object)
    1800. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5146)
    1801. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1802. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1803. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5146)
    1804.  
    1805. Preparing (encode) lightmap x_Beam_Sandbox_LM0 (1/2)
    1806. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1807. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1808. UnityEngine.Logger:Log(LogType, Object)
    1809. UnityEngine.Debug:Log(Object)
    1810. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5198)
    1811. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1812. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1813. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5198)
    1814.  
    1815. Preparing (encode) lightmap x_Beam_Sandbox_LMA1 (2/2)
    1816. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1817. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1818. UnityEngine.Logger:Log(LogType, Object)
    1819. UnityEngine.Debug:Log(Object)
    1820. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5198)
    1821. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1822. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1823. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5198)
    1824.  
    1825. Unloading scenes...
    1826. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1827. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1828. UnityEngine.Logger:Log(LogType, Object)
    1829. UnityEngine.Debug:Log(Object)
    1830. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5507)
    1831. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1832. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1833. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5507)
    1834.  
    1835.  
    1836. Hashing assets (2 files)... 0.006 seconds
    1837.  file read: 0.001 seconds (2.136 MB)
    1838.  wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
    1839.  wait for read: 0.003 seconds (CPUT thread waiting for I/O thread, aka disk bound)
    1840.  hash: 0.002 seconds
    1841. Updating Assets/_Scenes/x_Beam_Sandbox.unity - GUID: f36b1a5e2104adf4fad22e754097d385...
    1842. done. [Time: 23.318900 ms]
    1843. Updating Assets/Bakery/ftGlobalStorage.asset - GUID: c7c9b0ef037a9104a95116a5e533619c...
    1844. done. [Time: 30.157700 ms]
    1845. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    1846. done. [Time: 27.641000 ms]
    1847. Refreshing native plugins compatible for Editor in 3.24 ms, found 37 plugins.
    1848. Preloading 2 native plugins for Editor in 0.20 ms.
    1849.  
    1850. Hashing assets (1 files)... 0.005 seconds
    1851.  file read: 0.001 seconds (2.272 MB)
    1852.  wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
    1853.  wait for read: 0.002 seconds (CPUT thread waiting for I/O thread, aka disk bound)
    1854.  hash: 0.002 seconds
    1855. Updating Assets/_Scenes/x_Beam_Sandbox.unity - GUID: f36b1a5e2104adf4fad22e754097d385...
    1856. done. [Time: 27.426100 ms]
    1857. Refreshing native plugins compatible for Editor in 3.32 ms, found 37 plugins.
    1858. Preloading 2 native plugins for Editor in 0.19 ms.
    1859. Unloading 116 Unused Serialized files (Serialized files now loaded: 0)
    1860. System memory in use before: 1.10 GB.
    1861. System memory in use after: 1.01 GB.
    1862.  
    1863. Unloading 1804 unused Assets to reduce memory usage. Loaded Objects now: 5190.
    1864. Total: 20.781000 ms (FindLiveObjects: 1.063100 ms CreateObjectMapping: 0.186100 ms MarkObjects: 12.760400 ms  DeleteObjects: 6.770000 ms)
    1865.  
    1866. Unloading scenes - done.
    1867. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1868. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1869. UnityEngine.Logger:Log(LogType, Object)
    1870. UnityEngine.Debug:Log(Object)
    1871. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5510)
    1872. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1873. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1874. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5510)
    1875.  
    1876. Loaded vertex shader: quad.vso
    1877. Loaded pixel shader: skyOutput.pso
    1878. Loaded pixel shader: cookieOutput.pso
    1879. initShaders done
    1880. Running ftraceRTX fixpos12 "C:\Users\x\AppData\Local\Temp\frender" "uvpos_x_Beam_Sandbox_LM0.lz4" 2 0 0 0
    1881. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1882. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1883. UnityEngine.Logger:Log(LogType, Object)
    1884. UnityEngine.Debug:Log(Object)
    1885. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1886. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1887. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1888. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1889.  
    1890. Running ftraceRTX fixpos12 "C:\Users\x\AppData\Local\Temp\frender" "uvpos_x_Beam_Sandbox_LMA1.lz4" 2 0 1 0
    1891. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1892. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1893. UnityEngine.Logger:Log(LogType, Object)
    1894. UnityEngine.Debug:Log(Object)
    1895. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1896. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1897. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1898. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1899.  
    1900. Running ftraceRTX batchpointlight "C:\Users\x\AppData\Local\Temp\frender" "PointBatch_0_0_13" 4 0 0 batchpointlight_0_0_13.bin
    1901. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1902. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1903. UnityEngine.Logger:Log(LogType, Object)
    1904. UnityEngine.Debug:Log(Object)
    1905. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1906. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1907. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1908. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1909.  
    1910. Running ftraceRTX batchpointlight "C:\Users\x\AppData\Local\Temp\frender" "PointBatch_0_14_100" 4 0 0 batchpointlight_0_14_100.bin
    1911. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1912. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1913. UnityEngine.Logger:Log(LogType, Object)
    1914. UnityEngine.Debug:Log(Object)
    1915. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1916. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1917. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1918. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1919.  
    1920. Running ftraceRTX sun "C:\Users\x\AppData\Local\Temp\frender" "light_1365674653_0" 4 0 0 direct0.bin
    1921. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1922. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1923. UnityEngine.Logger:Log(LogType, Object)
    1924. UnityEngine.Debug:Log(Object)
    1925. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1926. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1927. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1928. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1929.  
    1930. Running ftraceRTX addmul "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LM0" 4 0 0 comp_0.bin
    1931. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1932. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1933. UnityEngine.Logger:Log(LogType, Object)
    1934. UnityEngine.Debug:Log(Object)
    1935. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1936. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1937. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1938. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1939.  
    1940. Running ftraceRTX batchpointlight "C:\Users\x\AppData\Local\Temp\frender" "PointBatch_1_0_13" 4 0 1 batchpointlight_1_0_13.bin
    1941. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1942. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1943. UnityEngine.Logger:Log(LogType, Object)
    1944. UnityEngine.Debug:Log(Object)
    1945. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1946. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1947. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1948. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1949.  
    1950. Running ftraceRTX batchpointlight "C:\Users\x\AppData\Local\Temp\frender" "PointBatch_1_14_100" 4 0 1 batchpointlight_1_14_100.bin
    1951. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1952. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1953. UnityEngine.Logger:Log(LogType, Object)
    1954. UnityEngine.Debug:Log(Object)
    1955. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1956. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1957. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1958. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1959.  
    1960. Running ftraceRTX sun "C:\Users\x\AppData\Local\Temp\frender" "light_1365674653_1" 4 0 1 direct0.bin
    1961. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1962. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1963. UnityEngine.Logger:Log(LogType, Object)
    1964. UnityEngine.Debug:Log(Object)
    1965. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1966. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1967. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1968. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1969.  
    1970. Running ftraceRTX addmul "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LMA1" 4 0 1 comp_1.bin
    1971. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1972. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1973. UnityEngine.Logger:Log(LogType, Object)
    1974. UnityEngine.Debug:Log(Object)
    1975. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1976. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1977. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1978. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1979.  
    1980. Generating GI parameters for 0 0
    1981. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1982. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1983. UnityEngine.Logger:Log(LogType, Object)
    1984. UnityEngine.Debug:Log(Object)
    1985. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5672)
    1986. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1987. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1988. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5672)
    1989.  
    1990. Running ftraceRTX texgi "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LM0_diffuse" 4 16 0 "gi_x_Beam_Sandbox_LM00.bin" "x_Beam_Sandbox_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
    1991. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1992. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1993. UnityEngine.Logger:Log(LogType, Object)
    1994. UnityEngine.Debug:Log(Object)
    1995. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    1996. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    1997. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    1998. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    1999.  
    2000. Generating GI parameters for 1 0
    2001. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2002. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2003. UnityEngine.Logger:Log(LogType, Object)
    2004. UnityEngine.Debug:Log(Object)
    2005. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5672)
    2006. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2007. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2008. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5672)
    2009.  
    2010. Running ftraceRTX texgi "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LMA1_diffuse" 4 16 1 "gi_x_Beam_Sandbox_LMA10.bin" "x_Beam_Sandbox_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
    2011. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2012. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2013. UnityEngine.Logger:Log(LogType, Object)
    2014. UnityEngine.Debug:Log(Object)
    2015. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2016. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2017. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2018. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2019.  
    2020. Generating GI parameters for 0 1
    2021. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2022. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2023. UnityEngine.Logger:Log(LogType, Object)
    2024. UnityEngine.Debug:Log(Object)
    2025. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5672)
    2026. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2027. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2028. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5672)
    2029.  
    2030. Running ftraceRTX texgi "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LM0_diffuse" 4 16 0 "gi_x_Beam_Sandbox_LM01.bin" "x_Beam_Sandbox_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
    2031. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2032. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2033. UnityEngine.Logger:Log(LogType, Object)
    2034. UnityEngine.Debug:Log(Object)
    2035. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2036. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2037. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2038. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2039.  
    2040. Generating GI parameters for 1 1
    2041. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2042. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2043. UnityEngine.Logger:Log(LogType, Object)
    2044. UnityEngine.Debug:Log(Object)
    2045. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5672)
    2046. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2047. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2048. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5672)
    2049.  
    2050. Running ftraceRTX texgi "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LMA1_diffuse" 4 16 1 "gi_x_Beam_Sandbox_LMA11.bin" "x_Beam_Sandbox_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
    2051. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2052. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2053. UnityEngine.Logger:Log(LogType, Object)
    2054. UnityEngine.Debug:Log(Object)
    2055. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2056. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2057. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2058. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2059.  
    2060. Generating GI parameters for 0 2
    2061. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2062. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2063. UnityEngine.Logger:Log(LogType, Object)
    2064. UnityEngine.Debug:Log(Object)
    2065. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5672)
    2066. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2067. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2068. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5672)
    2069.  
    2070. Running ftraceRTX texgi "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LM0_diffuse" 4 16 0 "gi_x_Beam_Sandbox_LM02.bin" "x_Beam_Sandbox_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
    2071. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2072. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2073. UnityEngine.Logger:Log(LogType, Object)
    2074. UnityEngine.Debug:Log(Object)
    2075. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2076. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2077. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2078. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2079.  
    2080. Generating GI parameters for 1 2
    2081. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2082. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2083. UnityEngine.Logger:Log(LogType, Object)
    2084. UnityEngine.Debug:Log(Object)
    2085. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5672)
    2086. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2087. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2088. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5672)
    2089.  
    2090. Running ftraceRTX texgi "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LMA1_diffuse" 4 16 1 "gi_x_Beam_Sandbox_LMA12.bin" "x_Beam_Sandbox_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
    2091. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2092. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2093. UnityEngine.Logger:Log(LogType, Object)
    2094. UnityEngine.Debug:Log(Object)
    2095. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2096. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2097. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2098. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2099.  
    2100. Generating GI parameters for 0 3
    2101. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2102. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2103. UnityEngine.Logger:Log(LogType, Object)
    2104. UnityEngine.Debug:Log(Object)
    2105. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5672)
    2106. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2107. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2108. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5672)
    2109.  
    2110. Running ftraceRTX texgi "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LM0_diffuse" 4 16 0 "gi_x_Beam_Sandbox_LM03.bin" "x_Beam_Sandbox_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
    2111. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2112. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2113. UnityEngine.Logger:Log(LogType, Object)
    2114. UnityEngine.Debug:Log(Object)
    2115. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2116. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2117. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2118. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2119.  
    2120. Generating GI parameters for 1 3
    2121. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2122. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2123. UnityEngine.Logger:Log(LogType, Object)
    2124. UnityEngine.Debug:Log(Object)
    2125. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5672)
    2126. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2127. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2128. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5672)
    2129.  
    2130. Running ftraceRTX texgi "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LMA1_diffuse" 4 16 1 "gi_x_Beam_Sandbox_LMA13.bin" "x_Beam_Sandbox_LMA1_diffuse0_HDR.lz4" vbTraceTex.bin
    2131. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2132. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2133. UnityEngine.Logger:Log(LogType, Object)
    2134. UnityEngine.Debug:Log(Object)
    2135. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2136. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2137. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2138. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2139.  
    2140. Generating GI parameters for 0 4
    2141. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2142. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2143. UnityEngine.Logger:Log(LogType, Object)
    2144. UnityEngine.Debug:Log(Object)
    2145. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5672)
    2146. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2147. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2148. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5672)
    2149.  
    2150. Running ftraceRTX texgi "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LM0_final" 4 16 0 "gi_x_Beam_Sandbox_LM04.bin" "x_Beam_Sandbox_LM0_lights_HDR.lz4" vbTraceTex.bin
    2151. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2152. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2153. UnityEngine.Logger:Log(LogType, Object)
    2154. UnityEngine.Debug:Log(Object)
    2155. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2156. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2157. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2158. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2159.  
    2160. Generating GI parameters for 1 4
    2161. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2162. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2163. UnityEngine.Logger:Log(LogType, Object)
    2164. UnityEngine.Debug:Log(Object)
    2165. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5672)
    2166. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2167. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2168. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5672)
    2169.  
    2170. Running ftraceRTX texgi "C:\Users\x\AppData\Local\Temp\frender" "x_Beam_Sandbox_LMA1_final" 4 16 1 "gi_x_Beam_Sandbox_LMA14.bin" "x_Beam_Sandbox_LMA1_lights_HDR.lz4" vbTraceTex.bin
    2171. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2172. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2173. UnityEngine.Logger:Log(LogType, Object)
    2174. UnityEngine.Debug:Log(Object)
    2175. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2176. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2177. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2178. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2179.  
    2180. Running denoiser "C:\Users\x\AppData\Local\Temp\frender/x_Beam_Sandbox_LM0_final_HDR.lz4" "C:\Users\x\AppData\Local\Temp\frender/x_Beam_Sandbox_LM0_final_HDR.lz4" 4096 0
    2181. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2182. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2183. UnityEngine.Logger:Log(LogType, Object)
    2184. UnityEngine.Debug:Log(Object)
    2185. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2186. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2187. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2188. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2189.  
    2190. Running seamfixer "C:\Users\x\AppData\Local\Temp\frender" "0" "x_Beam_Sandbox_LM0_final_HDR.lz4"
    2191. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2192. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2193. UnityEngine.Logger:Log(LogType, Object)
    2194. UnityEngine.Debug:Log(Object)
    2195. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2196. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2197. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2198. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2199.  
    2200. Running denoiser "C:\Users\x\AppData\Local\Temp\frender/x_Beam_Sandbox_LMA1_final_HDR.lz4" "C:\Users\x\AppData\Local\Temp\frender/x_Beam_Sandbox_LMA1_final_HDR.lz4" 4096 0
    2201. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2202. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2203. UnityEngine.Logger:Log(LogType, Object)
    2204. UnityEngine.Debug:Log(Object)
    2205. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2206. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2207. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2208. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2209.  
    2210. Running seamfixer "C:\Users\x\AppData\Local\Temp\frender" "1" "x_Beam_Sandbox_LMA1_final_HDR.lz4"
    2211. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2212. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2213. UnityEngine.Logger:Log(LogType, Object)
    2214. UnityEngine.Debug:Log(Object)
    2215. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2216. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2217. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2218. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2219.  
    2220. Running halffloat2hdr "C:\Users\x\AppData\Local\Temp\frender/x_Beam_Sandbox_LM0_final_HDR.lz4" "D:/Unity Projects/VR2.0/Assets/BakeryLightmaps/x_Beam_Sandbox_LM0_final.hdr"
    2221. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2222. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2223. UnityEngine.Logger:Log(LogType, Object)
    2224. UnityEngine.Debug:Log(Object)
    2225. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2226. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2227. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2228. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2229.  
    2230. Running halffloat2hdr "C:\Users\x\AppData\Local\Temp\frender/x_Beam_Sandbox_LMA1_final_HDR.lz4" "D:/Unity Projects/VR2.0/Assets/BakeryLightmaps/x_Beam_Sandbox_LMA1_final.hdr"
    2231. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2232. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2233. UnityEngine.Logger:Log(LogType, Object)
    2234. UnityEngine.Debug:Log(Object)
    2235. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5533)
    2236. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2237. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2238. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5533)
    2239.  
    2240. Opening scene 'Assets/_Scenes/x_Beam_Sandbox.unity additively'
    2241. LightmapEditorSettings: switching bake backend from 1 to 2.
    2242. No Oculus Repaired Required
    2243. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2244. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2245. UnityEngine.Logger:Log(LogType, Object)
    2246. UnityEngine.Debug:Log(Object)
    2247. VRTK.Examples.Utilities.VRTKExample_FixSetup:FixOculus() (at Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\VRTKExample_FixSetup.cs:60)
    2248. VRTK.Examples.Utilities.VRTKExample_FixSetup:ApplyFixes() (at Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\VRTKExample_FixSetup.cs:15)
    2249. VRTK.Examples.Utilities.VRTKExample_FixSetup:Awake() (at Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\VRTKExample_FixSetup.cs:23)
    2250. UnityEditor.SceneManagement.EditorSceneManager:OpenScene_Injected(String, OpenSceneMode, Scene&)
    2251. UnityEditor.SceneManagement.EditorSceneManager:OpenScene(String, OpenSceneMode)
    2252. ftRenderLightmap:LoadScenes() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:455)
    2253. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5756)
    2254. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2255. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2256. (Filename: Assets/VRTK/Examples/ExampleResources/SharedResources/Scripts/VRTKExample_FixSetup.cs Line: 60)
    2257.  
    2258. The loaded level has a different lightmaps mode than the current one. Current: Non-Directional. Loaded: Directional. Will use: Non-Directional.
    2259. UnityEditor.SceneManagement.EditorSceneManager:OpenScene_Injected(String, OpenSceneMode, Scene&)
    2260. UnityEditor.SceneManagement.EditorSceneManager:OpenScene(String, OpenSceneMode)
    2261. ftRenderLightmap:LoadScenes() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:455)
    2262. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5756)
    2263. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2264. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2265.  
    2266. [C:\buildslave\unity\build\Runtime/Graphics/LightmapSettingsManager.cpp line 258]
    2267. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 455)
    2268.  
    2269. Forced Oculus Tracking to Floor Level
    2270. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    2271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2272. UnityEngine.Logger:Log(LogType, Object)
    2273. UnityEngine.Debug:Log(Object)
    2274. VRTK.Examples.Utilities.VRTKExample_FixSetup:FixTrackingType() (at Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\VRTKExample_FixSetup.cs:45)
    2275. VRTK.Examples.Utilities.VRTKExample_FixSetup:Update() (at Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\VRTKExample_FixSetup.cs:29)
    2276. (Filename: Assets/VRTK/Examples/ExampleResources/SharedResources/Scripts/VRTKExample_FixSetup.cs Line: 45)
    2277.  
    2278. Unloading 112 Unused Serialized files (Serialized files now loaded: 0)
    2279. System memory in use before: 1.08 GB.
    2280. System memory in use after: 1.08 GB.
    2281.  
    2282. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 10148.
    2283. Total: 20.376400 ms (FindLiveObjects: 1.324600 ms CreateObjectMapping: 0.241500 ms MarkObjects: 18.759600 ms  DeleteObjects: 0.050000 ms)
    2284.  
    2285. Setting up 8 worker threads for Enlighten.
    2286.  Thread -> id: b1b4 -> priority: 1
    2287.  Thread -> id: 6d8c -> priority: 1
    2288.  Thread -> id: 6d98 -> priority: 1
    2289.  Thread -> id: af98 -> priority: 1
    2290.  Thread -> id: 7258 -> priority: 1
    2291.  Thread -> id: bcc8 -> priority: 1
    2292.  Thread -> id: 4674 -> priority: 1
    2293.  Thread -> id: a824 -> priority: 1
    2294. Plugins: Failed to load 'Assets/Editor/x64/Bakery/halffloat2vb.dll' because one or more of its dependencies could not be loaded.
    2295. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5793)
    2296. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2297. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2298.  
    2299. [C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp line 268]
    2300. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5793)
    2301.  
    2302. Refresh: detecting if any assets need to be imported or removed ...
    2303. The current working directory was changed from your Unity project folder located at 'D:/Unity Projects/VR2.0' to 'D:/Unity Projects/VR2.0/Assets/Editor/x64/Bakery'. This is not allowed! If you are setting the current working directory from script temporarily, then please make sure to set it back to the Unity project folder immediately after you are done.
    2304.  
    2305. UnityEditor.AssetDatabase:Refresh(ImportAssetOptions)
    2306. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\WinEditor\modules\Editor\AssetDatabaseBindings.gen.cs:306)
    2307. <ApplyBakedData>d__253:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5991)
    2308. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5793)
    2309. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    2310. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
    2311.  
    2312. [C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V1/AssetInterface.cpp line 890]
    2313. (Filename: Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs Line: 5991)
    2314.  
    2315. Exiting without the bug reporter. Application will terminate with return code 0
     
    Last edited: Mar 19, 2020
  16. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    Please put infinite things like that inside a CODE segment here in the forums to avoid making it unreadable for others.
    You can do it so by copy pasting everything and clicking the "Code" icon in the text format tools up here.
    Code (CSharp):
    1. Just like that ;-)
     
  17. AcuityCraig

    AcuityCraig

    Joined:
    Jun 24, 2019
    Posts:
    66
    Thanks, totally meant to do that.
     
    atomicjoe likes this.
  18. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    Hmmm? It doesn't depend on anything special.
    Does it happen consistently? Did you alt-tab frequently at the end of baking?
     
  19. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    Hey Frank, I'm modifying your Bakery batch renderer to render different versions of the lightmaps to specific folders, but when I change the output directory with "storage.renderSettingsOutPath" I get errors rendering.

    The render goes ahead and renders the lightmaps correctly on the specified directory (so the directory is good), but it doesn't generate light probes and doesn't apply the generated lightmaps to the scene.
    Am I doing something wrong?

    Errors:
    Code (CSharp):
    1. Failed copying LightingDataAsset
    2. UnityEngine.Debug:LogError(Object)
    3. <InitializeLightProbes>d__244:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:2945)
    4. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:4129)
    5. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    6. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    7.  
    8.  
    9. No probes in LightingDataAsset
    10. UnityEngine.Debug:LogError(Object)
    11. ftRenderLightmap:DebugLogError(String) (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:2202)
    12. ftBuildGraphics:DebugLogError(String) (at Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs:187)
    13. <CreateLightProbeLMGroup>d__159:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs:1298)
    14. <ExportScene>d__199:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs:4571)
    15. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:4320)
    16. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    17. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    18.  
    19.  
    20. No probes in LightingDataAsset
    21. UnityEngine.Debug:LogError(Object)
    22. ftRenderLightmap:DebugLogError(String) (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:2202)
    23. <ApplyBakedData>d__253:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5870)
    24. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5793)
    25. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    26. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    27.  
    Here is the modified script:

    Code (CSharp):
    1. using UnityEngine;
    2. using UnityEditor;
    3. using UnityEngine.SceneManagement;
    4. using UnityEditor.SceneManagement;
    5. using System.IO;
    6. using System.Text;
    7. using System.Collections;
    8. using System.Collections.Generic;
    9. using System.Runtime.InteropServices;
    10.  
    11. public class JoeAdditiveLightmapRenderer : ScriptableWizard
    12. {
    13.     public bool render = true;
    14.     public bool renderLightProbes = false;
    15.     public bool renderReflectionProbes = false;
    16.  
    17.     static bool _render, _renderLightProbes, _renderReflectionProbes;
    18.     static IEnumerator progressFunc;
    19.     static bool loaded = false;
    20.  
    21.     static IEnumerator BatchBakeFunc()
    22.     {
    23.         EditorSceneManager.SaveOpenScenes();
    24.         var storage = ftRenderLightmap.FindRenderSettingsStorage();
    25.         storage.renderSettingsUnloadScenes = false;
    26.         storage.renderSettingsUseScenePath = false;
    27.         storage.renderSettingsOutPath = storage.renderSettingsOutPath + "/addlightmap1";
    28.         int dirMode = storage.renderSettingsRenderDirMode;
    29.         storage.renderSettingsRenderDirMode = 1;
    30.         Debug.Log(storage.renderSettingsOutPath);
    31.         var bakery = ftRenderLightmap.instance != null ? ftRenderLightmap.instance : new ftRenderLightmap();
    32.         bakery.LoadRenderSettings();
    33.  
    34.         if (_render)
    35.         {
    36.             bakery.RenderButton(false);
    37.             while (ftRenderLightmap.bakeInProgress)
    38.             {
    39.                 yield return null;
    40.             }
    41.         }
    42.  
    43.         if (_renderLightProbes && storage.renderSettingsLightProbeMode != 1)
    44.         {
    45.             bakery.RenderLightProbesButton(false);
    46.             while (ftRenderLightmap.bakeInProgress)
    47.             {
    48.                 yield return null;
    49.             }
    50.         }
    51.  
    52.         if (_renderReflectionProbes)
    53.         {
    54.             bakery.RenderReflectionProbesButton(false);
    55.             while (ftRenderLightmap.bakeInProgress)
    56.             {
    57.                 yield return null;
    58.             }
    59.         }
    60.  
    61.  
    62.         storage = ftRenderLightmap.FindRenderSettingsStorage();
    63.         storage.renderSettingsRenderDirMode = dirMode;
    64.         storage.renderSettingsUseScenePath = true;
    65.         EditorSceneManager.MarkAllScenesDirty();
    66.         EditorSceneManager.SaveOpenScenes();
    67.         yield return null;
    68.  
    69.  
    70.  
    71.         Debug.Log("Lightmap Renders finished");
    72.     }
    73.  
    74.     static void BatchBakeUpdate()
    75.     {
    76.         if (progressFunc.MoveNext()) return;
    77.         EditorApplication.update -= BatchBakeUpdate;
    78.     }
    79.  
    80.     static void SceneOpened(Scene scene, OpenSceneMode mode)
    81.     {
    82.         loaded = true;
    83.     }
    84.  
    85.     void OnWizardCreate()
    86.     {
    87.         _render = render;
    88.         _renderLightProbes = renderLightProbes;
    89.         _renderReflectionProbes = renderReflectionProbes;
    90.         progressFunc = BatchBakeFunc();
    91.         EditorApplication.update += BatchBakeUpdate;
    92.     }
    93.  
    94.     [MenuItem ("Bakery/Joe Additive Lightmap Renderer")]
    95.     public static void RenderCubemap () {
    96.         var storage = ftRenderLightmap.FindRenderSettingsStorage();
    97.         storage.renderSettingsUseScenePath = true;
    98.         ScriptableWizard.DisplayWizard("Joe Additive Lightmap Renderer", typeof(JoeAdditiveLightmapRenderer), "Render All Lightmaps");
    99.     }
    100. }
    101.  
     
  20. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    mmm... in fact I'm having the same errors without modifying the output path! o_O
     
  21. tgb1592006

    tgb1592006

    Joined:
    Jan 12, 2015
    Posts:
    7
    hello,I'm a regular bakery user,in the bakry 1.65 and 1.7,I find some error in the Directhional mode:SH ,My model is darker than normal,When I looked at the old version in 1.55, they acted very normal. I don't know if other users are like me. Could you help me solve this problem?
     

    Attached Files:

    • 01.png
      01.png
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      1 MB
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      441
    • 02.png
      02.png
      File size:
      979.4 KB
      Views:
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  22. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    I'm having the exact same errors with your batch renderer script out of the box and the lightmaps are not applied to the scene, even thought they are rendered correctly. (no lightprobe render though)

    Code (CSharp):
    1. Failed copying LightingDataAsset
    2. UnityEngine.Debug:LogError(Object)
    3. <InitializeLightProbes>d__244:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:2945)
    4. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:4129)
    5. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    6. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    7.  
    8.  
    9. No probes in LightingDataAsset
    10. UnityEngine.Debug:LogError(Object)
    11. ftRenderLightmap:DebugLogError(String) (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:2202)
    12. ftBuildGraphics:DebugLogError(String) (at Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs:187)
    13. <CreateLightProbeLMGroup>d__159:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs:1298)
    14. <ExportScene>d__199:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs:4571)
    15. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:4320)
    16. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    17. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    18.  
    19.  
    20.  
    21. No probes in LightingDataAsset
    22. UnityEngine.Debug:LogError(Object)
    23. ftRenderLightmap:DebugLogError(String) (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:2202)
    24. <ApplyBakedData>d__253:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5870)
    25. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5793)
    26. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    27. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    28.  
     
  23. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    Ok, I found the error in the code:
    You're expecting the generated lightmap directory to exist when it doesn't have to.
    The weird thing is, it only happens when calling the render from script, so maybe you're checking it early on and calling it from script bypasses this part of the code. Also, the rest of the render works, so that's weirder.
    Anyway, line 2884 in ftRenderLightmap.cs:
    change this:
    Code (CSharp):
    1.             newPath = "Assets/" + outputPath + "/" + assetName + "_probes.asset";
    to this:
    Code (CSharp):
    1.             newPath = "Assets/" + outputPath + "/" + assetName + "_probes.asset"; if (!Directory.Exists("Assets/" + outputPath)) Directory.CreateDirectory("Assets/" + outputPath);
    Now it works correctly everytime.

    Say the truth: you just wait until I fix it myself so you don't have to dig in, do you?? :p
     
  24. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    Ah... yes I do. Before any rendering button is invoked, I call ValidateOutputPath() in ftRenderLightmap.cs, it creates the directory. For scripting it is assumed the folder already exists. Sorry for confusion. Perhaps I should move this call inside rendering functions themselves.

    Sorry! I was away for, like, a day :D

    Yeah, seems like SH mode is not active when no normal map is used... and seems like I directly programmed this behaviour, but I don't remember why. Anyway, the fix is very easy: open Bakery.cginc and remove this line:

    #ifndef _NORMALMAP
    #undef BAKERY_RNM
    #undef BAKERY_SH <- remove this one
    #endif


    For RNM it's still needed, because it requires tangent information that shader doesn't supply without a normal map, and supplying it would complicate things too much; but for SH only normal is needed, so it's fine.
     
    Last edited: Mar 22, 2020
    atomicjoe likes this.
  25. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    That's me every morning when I review the code I wrote late the night before.
    Have you ever got that feeling like the code you're reviewing was writen by some mysterious genius who's intelect you'll never get to understand when in fact you wrote it yourself some time ago but now it feels completely alien to you? :D
     
    guycalledfrank and keeponshading like this.
  26. adrian-taylor09

    adrian-taylor09

    Joined:
    Dec 22, 2016
    Posts:
    63
    Hey there, I'm using Bakery (latest store version) in a Unity 2019.3.3f1 project. My project uses Unity Collaborate to sync changes between different PC's/Team members.

    I'm having a problem where the Lightmaps aren't syncing properly. If I build the lighting on one PC, then try to open that same scene on another PC after syncing then I see some obvious errors with the lighting... it's like the UV's or the light map indicies have gone crazy or something... see the screenshot below:

    upload_2020-3-23_9-48-1.png

    Anyone know what would be causing this?
     
  27. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    Can you try following?
    - delete ftGlobalStorage.asset and ftLocalStorage.asset
    - right-click on the model asset -> reimport

    I'm trying to minimize this effect, but yeah, still happens...
     
  28. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Have anyone encountered issue with lightmaps being black if built not from the baked environment?

    E.g. when built on the other PC?
     
  29. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    What do you mean?
     
  30. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Use case:
    1. I've baked lightmaps for the lightmapped prefabs;
    2. Pushed to the repo;
    3. Built an apk on different PC;
    4. Lightmaps are black (objects with lightmaps are completely black) on that build.

    Build from the PC where lightmaps were baked displays them correctly.
     
    Plaximo likes this.
  31. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    Hmmm maybe check if other PC has lightmap modes forced on in graphics settings. If prefabs are not pre-instanced in your scenes, build won't know it should include the shaders.

    upload_2020-3-23_13-23-26.png
     
    xVergilx likes this.
  32. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Yeah, this seems to be the case. Thank you :)
     
    Last edited: Mar 23, 2020
    guycalledfrank likes this.
  33. AcuityCraig

    AcuityCraig

    Joined:
    Jun 24, 2019
    Posts:
    66
    No alt tabbing - happens 100% of the time. tried changing all the settings I could think of and still happens.
     
  34. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    Hey Frank!
    No bugs this time!
    I just wanted to tell you the new Xatlas options are AWESOME!
    Not only does it pack more into less space, but also the unwrapper does a way better job than Unity!
    So happy to have Bakery! :p

    Also, what about Bakery's realtime preview plugin?
    I haven't seen it in the store yet.
     
    guycalledfrank likes this.
  35. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
  36. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    Can you try using latest github patches? (make sure to update from both -csharp and -compiled). There were some changes that might help it.

    Me too :(
    Maybe I should just put it on Bakery site instead of waiting for the store team.
     
    xVergilx likes this.
  37. AcuityCraig

    AcuityCraig

    Joined:
    Jun 24, 2019
    Posts:
    66
    I believe that did the trick! Once again getting beautiful baked lighting. Thanks @guycalledfrank
     
    guycalledfrank likes this.
  38. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    Ok, nevermind. I found the issue: bakery is closing or reloading the scene and my light references get lost in the process.
    I'm rebuilding the light references now for each render and it works fine :)
     
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  39. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    I get an "unkown error" when batch rendering scenes with legacy light probes (L1 doesn't have any errors)
    Code (CSharp):
    1. Error: Unknown error (-1073741819)
    2. UnityEngine.Debug:Log(Object)
    3. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5571)
    4. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    5. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    6.  
    7. ftrace error: Unknown error (-1073741819)
    8. UnityEngine.Debug:LogError(Object)
    9. ftRenderLightmap:DebugLogError(String) (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:2202)
    10. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5589)
    11. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    12. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    The error seems to happen when bakery is "compositing".
    Regular renders work correctly. It only happens on batch renders.
    Any clue on what's the issue?
    Unity 2019.3.5f1
    from the editor log:
    Code (CSharp):
    1. ftrace error: Unknown error (-1073741819)
    2. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    3. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    4. UnityEngine.Logger:Log(LogType, Object)
    5. UnityEngine.Debug:LogError(Object)
    6. ftRenderLightmap:DebugLogError(String) (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:2202)
    7. <RenderLightmapFunc>d__252:MoveNext() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:5589)
    8. ftRenderLightmap:RenderLightmapUpdate() (at Assets\Editor\x64\Bakery\scripts\ftRenderLightmap.cs:3740)
    9. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    10. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    11. System.Reflection.MethodBase:Invoke(Object, Object[])
    12. System.Delegate:DynamicInvokeImpl(Object[])
    13. System.MulticastDelegate:DynamicInvokeImpl(Object[])
    14. System.Delegate:DynamicInvoke(Object[])
    15. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    16.  
     
  40. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    Weird, can't repro. Legacy probes don't need to compose anything. Can you show full log? Is it with lightmaps+lightprobes or just the lightprobes?
     
  41. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    actually, the error happens in the second lightmap rendering of the batch render, not in the light probe render.
    The legacy light probes are actually rendered correctly.
    After that, bakery stops rendering lightmaps.
    This is after the first render:
    Code (CSharp):
    1. Unloading scenes...
    2. UnityEngine.Debug:Log(Object)
    3. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5507)
    4. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    5. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    6.  
    7.  
    8. Unloading scenes - done.
    9. UnityEngine.Debug:Log(Object)
    10. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5510)
    11. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    12. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    13.  
    14. Running ftrace skycubemap "C:\Users\admin\AppData\Local\Temp\frender" "light_280162620_0" 4 0 0 sky0.bin
    15. UnityEngine.Debug:Log(Object)
    16. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5533)
    17. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    18. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    19.  
    20. Running ftrace sun "C:\Users\admin\AppData\Local\Temp\frender" "light_828924267_0" 4 0 0 direct0.bin
    21. UnityEngine.Debug:Log(Object)
    22. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5533)
    23. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    24. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    25.  
    26. Running ftrace addmul "C:\Users\admin\AppData\Local\Temp\frender" "TestSceneTree_LM0" 4 0 0 comp_0.bin
    27. UnityEngine.Debug:Log(Object)
    28. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5533)
    29. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    30. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    31.  
    32. Error: Unknown error (-1073741819)
    33. UnityEngine.Debug:Log(Object)
    34. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5571)
    35. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    36. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    37.  
    38. ftrace error: Unknown error (-1073741819)
    39. UnityEngine.Debug:LogError(Object)
    40. ftRenderLightmap:DebugLogError(String) (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:2202)
    41. <RenderLightmapFunc>d__252:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5589)
    42. ftRenderLightmap:RenderLightmapUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3740)
    43. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    44.  
    45. Running ftrace sun "C:\Users\admin\AppData\Local\Temp\frender" probes.dds 4 0 0
    46. UnityEngine.Debug:Log(Object)
    47. <RenderLightProbesFunc>d__245:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3322)
    48. ftRenderLightmap:RenderLightProbesUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:2136)
    49. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    50.  
    51. Running ftrace pointlight "C:\Users\admin\AppData\Local\Temp\frender" probes.dds 4 0 0
    52. UnityEngine.Debug:Log(Object)
    53. <RenderLightProbesFunc>d__245:MoveNext() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:3446)
    54. ftRenderLightmap:RenderLightProbesUpdate() (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:2136)
    55. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    56.  
    57.  
    58. Lightmap Renders finished
    59. UnityEngine.Debug:Log(Object)
    60. <BatchBakeFunc>d__14:MoveNext() (at Assets/_JoePostProcess/Scripts/Editor/JoeAdditiveLightmapRenderer.cs:112)
    61. JoeAdditiveLightmapRenderer:BatchBakeUpdate() (at Assets/_JoePostProcess/Scripts/Editor/JoeAdditiveLightmapRenderer.cs:117)
    62. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
    63.  
     
  42. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    Oh!
    Actually the error happens when I disable "Export geometry and maps" in the lightmapping tasks and has nothing to do with lightprobe rendering at all.
    The thing is, I was enabling it on the first render of the batch and then disabling it on subsequent renders to try to speed things up a little (since I'm only rendering lights on/off and geometry stays the same between renders).
    That's why I noticed it on batch renders but not on regular renders.
    However the error is happening even on regular bakery renders if I deselect "Export geometry and maps" without making a render with it enabled before.
    I guess bakery doesn't "cache" the geometry and maps between batch renders.
    Anything I can do to avoid exporting geometry and maps after the first render in the batch?
    I'm enabling/disabling lights and changing their color, not changing any light position nor changing any geometry in the scene.
     
  43. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    I found a bug baking legacy light probes:
    To check if a light is ON or OFF, Bakery only checks if the whole gameobject where the light component lives is enabled, but it ignores the state of the component itself, so if the gameobject is enabled but the light component is disabled, Bakery will bake the light in the light probes as enabled, ignoring the fact that the light component itself is disabled.
    It doesn't happen with L1 light probes (because they sample the lightmap directly I suppose)
     
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  44. lloydsummers

    lloydsummers

    Joined:
    May 17, 2013
    Posts:
    359
    I've been experimenting with this today :) and found a small item with terrains that I thought I would share in case someone else encounters it.

    Error:
    Exception caught: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.


    If you remove the try/catch, you will find that it is erroring on line 4898 on ftBuildGraphics.cs. It is trying to access an array of terrains with an index of -1, and leaves a couple of unneeded terrain clone files in the scene.

    The real cause (in my case) appears to maybe be from the the terrain being parented to a static marked game object...

    To resolve:
    - Ensure the terrain is parented to a non-static game object, delete the 2 generated terrain objects under the parent, and restart the bake.

    edit: no, something else going on here. its during the generating of the light probes, it says the scene has changed when it has not, then leaves two terrain objects in the hierarchy. The null reference error appears on subsequent bake attempts and seems to be caused by these terrain files being added. So, in this case, the fix might have been to actually delete those 2 temp files.

    edit #2: I changed something, it works, not touching it :D
     
    Last edited: Mar 30, 2020
    guycalledfrank and atomicjoe like this.
  45. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    I have been having an issue with regular renders in Bakery hanging for a full minute or more on "Progress 55% . Exporting scene - preparing..."
    After that, not all lightmaps are rendered correctly.
    It started doing this out of nowhere.

    For the record, to fix that, you have to use the unity menu > Bakery > Utilities > Clear Baked Data, save the scene and restart Unity.
    However, this will reset all your Bakery's render properties for the scene. (your bakery lights will be untouched)
     
    lloydsummers likes this.
  46. kanestudio

    kanestudio

    Joined:
    Jan 29, 2018
    Posts:
    7
    Hello
    I'm using Shoadwmask mode to render the bakery examples scene. The result is very good, but when i closed unity and open this scene again, the baked lightmap become transparent, why? ohter scene is the same become transparent. But when i baked this map again, other map baked lightmap showup, what happened? 1.jpg QQ截图20200330230718.jpg
     
  47. bcv

    bcv

    Joined:
    Sep 1, 2012
    Posts:
    34
    Is there a guide to make this asset work under HDRP ? I see multiple issues with a basic starter scene using unity 2019.3. Shadows have artifacts and many other issues. If I use the normal rendering pipeline everything works fine.
     
  48. majidarif

    majidarif

    Joined:
    Sep 11, 2015
    Posts:
    26
    Hello,

    I just tried this and for some reason only the terrain gets shown, all the buildings are completely black. (using URP, linear)

    upload_2020-3-31_22-44-3.png

    Any ideas?

    upload_2020-3-31_22-44-34.png

    I'm only using advanced so I can change the temporary output path and use RTX.
     
    Last edited: Mar 31, 2020
  49. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    Have you put a Bakery light component on each light and matched it to each Unity light?
    Bakery ignores unity lights, it only renders it's own components.
    Also, check the gameobjects you want to bake are set to STATIC or CONTRIBUTE GI LIGHTMAP
     
  50. majidarif

    majidarif

    Joined:
    Sep 11, 2015
    Posts:
    26
    GameObjects are indeed STATIC. I only have 1 light in the scene, it's a directional light and NO I did not add bakery to the light since I didn't see it being said anywhere including the wiki. Do we have proper docs?

    Thank you.

    UPDATE 1
    Nevermind, I just found the manual. Thanks again.