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'BakeRuntime' job failed with error code: 4 ('Failed reading Bake Environment Lighting file.').

Discussion in 'Unity 5 Pre-order Beta' started by Zomby138, Nov 14, 2014.

  1. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    659
    Just got beta 13. I'm getting this error spammed to the console every time I try to bake. I've tried all the lightmap modes, on demand / continuous. Nothing seems to make a difference.

    Anyone else getting this error?
     
  2. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    659
    Ok I turned the enviroment to real time, then back to baked and it's fine now. Crazy times!
     
    ProtonOne and chrismarch like this.
  3. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Please file a bug with your reproduction method, we are hunting for this bug too...

    Thanks!
     
  4. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    659
    I don't have a reproduction method I'm afraid. It hasn't happened again since.
     
  5. tigerjk0409

    tigerjk0409

    Joined:
    Aug 17, 2012
    Posts:
    2
    it happen to me too. thank you Zomby138.

    1. Clear lightmap.
    2. Run realtime GI once.
    3. Turn off realtime
    4. run baked GI
     
  6. Elecman

    Elecman

    Joined:
    May 5, 2011
    Posts:
    1,374
    Same problem here. Will try to make a repo.
     
  7. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    @Elecman thanks! Please post the case number here so I can take a look. So far I haven't been able to reproduce this.

    Also, would you mind zipping up your GI Cache folder and attach it to the repro? I think this could be happening when loading a file from a previous beta version from the cache.
     
    crucialgames likes this.
  8. Narlix

    Narlix

    Joined:
    Jul 3, 2009
    Posts:
    111
    Yep, happening here too, first beta install ( mac / beta install 14 ) looks like if i uncheck baked gi and then recheck if and it rebakes it goes away, its like a on/off glitch.
     
  9. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,208
    Why are you still running that ancient version? RC1 is available in the first post above.
     
  10. Devil_Inside

    Devil_Inside

    Joined:
    Nov 19, 2012
    Posts:
    1,119
    So what do you want then? Unity team to come to your office and fix your installation of Beta 18?
     
    Breyer and Jaimi like this.
  11. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,208
    To be honest, you're just generating noise by reporting errors in old betas. Lightmapping has gone through a lot of changes in the past 5 releases.
     
  12. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,467
    Hey guys, has anyone managed to get colour bleed working with baked emission?
     
  13. Ostwind

    Ostwind

    Joined:
    Mar 22, 2011
    Posts:
    2,804
    People get annoyed easily if someone is reporting a bug happening in almost a 2 months old version of something that is updated regularly with a lot of fixes. As been said it does nothing else than wastes QA/beta team time if they use any time on such old things.

    You can have multiple install of the beta and verify if the problem exists in latest. If it does, you report it. If you have a team leader who is not aware of this then it could be a good time to inform him.
     
    SmithSchuldiner likes this.