All my bakers run three times on start, one for each primary world it seems as I end up with a baked entity in each world; default, client and server. I would think it should only run for the DefaultGameObjectInjectionWorld. Implementing a Baking System just hits all three entity. Am I missing something to restrict the baking system to run for just one world? Also, is there a way to specify the output should be sent to a specific world, overriding the injection world?