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Baked Shadows on Texturer not Showing

Discussion in 'Global Illumination' started by James-Williams, Feb 7, 2017.

  1. James-Williams

    James-Williams

    Joined:
    Aug 30, 2016
    Posts:
    26
    Morning,

    I am having this odd issue where I bake my lighting in using a standard material with no texture maps applied and it shows up just fine. Baked lighting looks fine and everything is as it should be. This is usually how I light my scenes.

    However, When I assign textures to that same material the shadows no longer show up. I then rebaked them to see if they just needed to be baked with the textures assigned beforehand. The same issue remains. If I remove the textures the shadows are there.

    Anyone ever had this happen. I am using Unity 5.6 b5 and using Direct Static and my lights are set to static. I have checked the shadow distance and quality and angles and AO parameters.

    This needs to be baked because I am using Android.