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Baked shadows disappear when rotating head(set)

Discussion in 'VR' started by bdeschryver, Dec 9, 2019.

  1. bdeschryver

    bdeschryver

    Joined:
    Jun 13, 2013
    Posts:
    75
    Hey guys,

    I am running into some strange issue : please see the video : when some part of the building (look at the cursor) is on the side of the viewing field, the shadows disappear.
    I thought it was related to the clipping plane of the camera but it is not.
    Any idea what can cause this ?

    Lights are baked, only sunlight is mixed light. Something with my light settings ?

     
  2. olejuer

    olejuer

    Joined:
    Dec 1, 2014
    Posts:
    210
    The video does not work. Have you checked the shadow distance settings?
    It sounds like the viewport culling for you shadows is not working properly, but I am not aware of a setting for it. Are you sure it's the baked shadows that disappear and not subtractive shadows of your mixed light?
     
  3. bdeschryver

    bdeschryver

    Joined:
    Jun 13, 2013
    Posts:
    75
    Sorry 'ill look into the video issue. And try your suggestions as well !
     
  4. chichichap

    chichichap

    Joined:
    May 28, 2017
    Posts:
    15
    Did you ever find a solution to this issue?
     
  5. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,212
    Make a new post with screenshots of the issue and details about unity version, vr runtime and render pipeline