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Bug Baked Reflection Cubemaps now corrupt - 2020.1.0a21

Discussion in '2020.1 Beta' started by ROBYER1, Feb 7, 2020.

  1. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    791
    Generating new baked Reflection Probe cubemaps on this engine version now corrupts them - 2020.1.0a21, using Android build and ASTC texture compression and LZ4 compression method.

    I get this error when baking the reflection probes
    D3D11 unsupported ReadPixels destination texture format (6)
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,974
    Any chance you could share a repro with us in a bug report?
     
  3. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    791
    Here you go, hopefully it gets fixed soon as some of my levels have corrupted reflections as a result!

    (Case 1220921) Baked Reflection Probe in 2020.1.0a23 has D3D11 unsupported ReadPixels destination texture format
     
    LeonhardP likes this.
  4. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    791
    I can get them to bake perfectly if I untick 'HDR' on the Reflection Probe settings
     
  5. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    791
    @LeonhardP this issue is still happening in 2020.1.0b1
     
  6. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,974
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