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Graphics Baked Occlusion not behave correctly

Discussion in '5.4 Beta' started by Reanimate_L, Jan 18, 2016.

  1. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
    Posts:
    2,788
    Sorry if this maybe not for Unity Beta,
    But i just realize that baked occlusion from enlighten doesn't really occlude reflection and specular.
    is this behaviour in purpose? seems it kinda destroy the purpose of occlusion map
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,741
    It's not for the beta, no.

    The AO is baked onto the lightmaps themselves and is not separate. So it can't really occlude reflections and speculars (because then any shadow would occlude speculars/reflections).

    The intent is to help with getting better defined corner shadows (especially since enlighten is bad at creating those...)
     
  3. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
    Posts:
    2,788
    Dammit, unable to use baked occlusion as AO kinda sucks.
    alright since this is not for Beta Admin please move this thread into a proper place.