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Baked Mixed lights still affected by Per Object Limit?

Discussion in 'Universal Render Pipeline' started by SufferinPup, Aug 13, 2020.

  1. SufferinPup

    SufferinPup

    Joined:
    Jul 7, 2012
    Posts:
    24
    We're trying to figure out lighting in our URP project, and I've run into what seems like a limitation that makes no sense.

    We have a large object (a church floor) with a lot of point lights hitting it. We set the object and all the lights to static, and set the lights to mixed. I then bake the lightmaps, but lights are still blinking on and off as if this large object is still only able to be affected by the Per Object Limit in the URP settings. Is this correct? I assumed if both the light and the object were static and lightmaps were calculated then all lights would always be visible on the large object, ignoring the limit.

    Setting them all to baked solves them blinking, but then we lose specular highlights.

    Thanks for any help!
     
    Last edited: Aug 13, 2020
    astraR and aaron_sharp_unity3d like this.