Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Baked lights washing out normal maps

Discussion in 'General Graphics' started by MSoderberg, Jun 11, 2022.

  1. MSoderberg

    MSoderberg

    Joined:
    Jun 14, 2019
    Posts:
    20
    When I bake lights that illuminate a mesh that has a material using a normal map, the normal map gets "washed out", i.e, the texture looks completely flat. Using real time lights, the desired effect is there (see attached image)

    Is this the expected result? Why is that?
    How do I get around it?


    baked_light_normal.png
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,658
    Last edited: Jun 11, 2022
    MSoderberg likes this.
  3. MSoderberg

    MSoderberg

    Joined:
    Jun 14, 2019
    Posts:
    20