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Question baked lights looking alot worse than realtime GI, URP

Discussion in 'Global Illumination' started by tara_tan, Nov 23, 2021.

  1. tara_tan

    tara_tan

    Joined:
    May 15, 2021
    Posts:
    4
    hi, Im currently trying my hand at baked lights for my game and I managed to get emissive materials working, but I'm struggling with point/spot lights right now, where when I bake lightmaps, the baked lights look way worse than just using realtime GI
    upload_2021-11-24_2-4-3.png
    this is with the baked lights
    upload_2021-11-24_2-6-8.png
    and this is with realtime GI
    upload_2021-11-24_2-7-42.png
    these are my settings. I've already checked everything to static and fixed all gamma overlaps, but it didn't seem to help, anyone know a fix for this? thanks in advance!

    also there's the problem of the lights giving kind of a glare(?) off the walls, so if anyone knows a fix for that it would be appreciated as well as general tips on how to make lighting look good( if you have the time ofc)
     

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  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Seems like you are running into issues commonly encountered by those new to lightmapping. Please watch the following videos first, to get a basic overview on how to get started with lightmapping:

     
    tara_tan likes this.