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Baked lights flickering during Play Time

Discussion in 'Global Illumination' started by Shredov, Jun 8, 2016.

  1. Shredov

    Shredov

    Joined:
    Mar 24, 2014
    Posts:
    14
    Hi guys,
    I'm able to get Unity to 'finish' baking lights, but the they are quite buggy.
    Some turn off when I approach from a certain angle and they all produce dynamic shadows (if I have shadows turn on), which I thought was something only realtime lighting should do. If that's normal, then I'll take it, but I'm very concerned about the baked point lights flickering on and off when I approach from certain angles....

    Here is an example of the camera being in the Exact same room and losing the baked lighting by simply changing rotation at the Y. blue_baked_lighting_flicker_Off.png blue_baked_lighting_flicker_ON.png
    Light Settings (I know I mentioned shadows, but they're purposely turned off on this light)
    blue_baked_lighting_flicker_baked_lightSettings.png

    FYI, I am very inexperienced with lighting, so all help is extremely appreciated!
     
  2. Shredov

    Shredov

    Joined:
    Mar 24, 2014
    Posts:
    14
    well, baked lights seem to work as intended when I build and play the actual executable. It's only doing this in the in engine player, plus, I tested this project on a stronger computer and it seems to be fine. It must have something to do with the weak hardware...