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Baked lightmaps and Standard Fade shader

Discussion in 'Global Illumination' started by joni-giuro, Nov 22, 2018.

  1. joni-giuro

    joni-giuro

    Joined:
    Nov 21, 2013
    Posts:
    435
    Hi, I'm having trouble baking my scene.
    The white circle on the ground is a square plane with a standard fade material applied to it, and it's a tiny little bit above the floor but as you can see it creates some weird artifacts. I've tried playing with the material settings but couldn't get rid of them, can anyone help me?

    Bildschirmfoto 2018-11-22 um 23.26.54.png
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Hey! This is most likely caused by the invalid texels. Switch to texel validity debug view to verify it. If that's the case, you could create a new Lightmap Parameters asset, tweak Backface Tolerance value, and assign it to your plane.