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Baked lightmap seams

Discussion in 'Global Illumination' started by miszelfox, Sep 5, 2015.

  1. miszelfox

    miszelfox

    Joined:
    Oct 12, 2014
    Posts:
    10
    How to fix this? I know that seams are not placed perfectly but it doesn't matter. They would be visible anyway. I just want my light to look as it should. Any tips? I am tired of this...

     
  2. Tapgames

    Tapgames

    Joined:
    Dec 1, 2009
    Posts:
    242
    try to set it from "Direction Specular" to "Directional" in the lighting menu. Maybe this helps
     
  3. miszelfox

    miszelfox

    Joined:
    Oct 12, 2014
    Posts:
    10
    It was set to "Directional" already. For now i moved seams to back and made lightmap UV in Bleder so it looks better but it still doesn't look good on seams. It's just not so noticable because now seams are more hidden. But there should be a way to make it look good on seams too. Any other ideas?
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    8Infinite8 likes this.
  5. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,021
    You really need to make good UVs with as few seams as possible, no way around it.

    Or we could pester Unity to implement per vertex lightmap mode, which has been asked before and could work pretty decently for that model. :p
     
    8Infinite8 likes this.