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Baked LightMap not visible in Scene

Discussion in 'Global Illumination' started by lushg2000, Jun 16, 2021.

  1. lushg2000

    lushg2000

    Joined:
    Mar 9, 2021
    Posts:
    1
    I baked a lightmap and it shows in the the baked lightmap view in the scene window but every object is pitch black in the shaded view with only the emmisive materials visible.
    I'm using the urp lit shader for the materials
    The objects are static and are made with probuilder. Their lightmap UVs were auto generated by probuilder

    I have no idea what's causing the issue Screenshot (148).png Screenshot (149).png Screenshot (150).png
     
  2. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,874
    The intensity of your lights is low
    1. Increate intensity
    2. Use color grading
     
  3. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    There might be an issue with the materials applied to the meshes. Make sure that you are not using high metallic and smoothness values.