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baked lightmap noise artefacts

Discussion in 'Global Illumination' started by Nubeh, Apr 23, 2015.

  1. Nubeh

    Nubeh

    Joined:
    Oct 7, 2012
    Posts:
    47
    I've baked the lighting in my scene where I have one directional light and some GI. Somehow I get a lot of artefacts when the baking is finished but I can't figure out what the problem can be. I attached my GI settings and also the material I used for that particular wall. Any idea/suggestions?
     

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  2. nikokoneko

    nikokoneko

    Joined:
    Feb 20, 2015
    Posts:
    35
    I have seen this issue popping out in forums several times and in my tests too. I guess at this point baking lighting in Enlighten is... a half baked feature. All the pun intended. I gave up on baking inside Unity, too poor and unpredictable results, with very long baking times. Hope this improves soon...
     
  3. Winterspree

    Winterspree

    Joined:
    Jan 8, 2013
    Posts:
    4
    I had the same problem (I think). Instead of Default Parameters: Default-High Res, create your own and set the value pushoff to something like 0.005 (instead of the default 0.001). Worked for me to get rid of those nasty noise artefacts.
     
  4. Nubeh

    Nubeh

    Joined:
    Oct 7, 2012
    Posts:
    47
    @Winterspree Thanks for the answer! The black patches are gone now. That said I still have some weird stains on walls. I did create my own default parameter for lightmaps by copying the High-Res values and just changing the pushoff value. Is there another setting to help removing that? There's not much explanation on those parameters. Thanks ;)
     

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