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Question Baked lightmap issue in HDRP

Discussion in 'High Definition Render Pipeline' started by codedotart, May 13, 2020.

  1. codedotart

    codedotart

    Joined:
    Sep 19, 2015
    Posts:
    13
    Hi,


    I have been trying to import my existing project to HDRP. Everything works fine but when I bake GI, the results are very bad compared to what I was getting in the standard rendering setup.

    Here is the difference.

    This is in HDRP



    This is in standard rendering


    Here are the lighting settings



    I am using Unity 2018.4.15f on Windows 10
    HDRP version is 4.10.0

    Even if I bump up the direct and indirect samples to double the values, the artifacts still remain. Is there some other setting which I need to consider while baking GI in HDRP?