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baked lightmap absent from Android Build

Discussion in 'Global Illumination' started by Tharmine02, Jan 28, 2017.

  1. Tharmine02

    Tharmine02

    Joined:
    May 5, 2014
    Posts:
    25
    Hi all,

    I bake my lightmaps fine in the Editor and they look ok in the viewport.
    Unfortunately, when I build our Android game, it is absent (all washed out super bright lighting). I am using
    Unity 5.4.3f1, and it was ok in our last build a few weeks ago.
    Can you help me figure out what is going on?

    Thank you in advance,

    Thomas
     
  2. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,793
    Did you baked with Build button or Auto check box?
     
  3. Tharmine02

    Tharmine02

    Joined:
    May 5, 2014
    Posts:
    25
    Hi,

    yes I baked them manually. I had a lot of folders with lightmaps in them, baked for individual prefabs using a script, and I think it messed things up. I deleted all, rebaked all and it worked. Thanks,