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Baked Lighting on Android

Discussion in 'Global Illumination' started by Ramsdal, Sep 5, 2016.

  1. Ramsdal

    Ramsdal

    Joined:
    Oct 18, 2013
    Posts:
    251
    Hi all

    I am having a hard time getting any usable results when it comes to baked lighting on android - as you can also see in this post: http://forum.unity3d.com/threads/light-baking.419544

    I would like to know, how do you handle baked lighing in your android projects? I am finding it hard to believe that baked lighting simply does not work on android - or?

    Best regards
    Peter
     
  2. Ramsdal

    Ramsdal

    Joined:
    Oct 18, 2013
    Posts:
    251
    Seems I was a bit quick, after removing the OpenGL ES 2.0 emulation it seems to produce more usable results! :)
     
  3. laergor2345

    laergor2345

    Joined:
    Jan 4, 2016
    Posts:
    7
    I'm also trying to figure out how to bake lighting useably on Android. I wanted to try what you did. Was the setting you changed in the PlayerSettings -> Auto Graphics API, and you removed OpenGLES 2.0? Or could you explain to a dummy?
     
  4. Ramsdal

    Ramsdal

    Joined:
    Oct 18, 2013
    Posts:
    251
    Hi @laergor2345

    What i did was simply shift to OpenGL ES 3.0 and remove the emulation in Edit -> Graphics Emulation -> No emulation. Perhaps OpenGL ES 2.0 is needed for you but for me it is not so that was fine for me.