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Baked lighting not loaded with scene

Discussion in 'Addressables' started by tertle, Oct 14, 2018.

  1. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,761
    I can't seem to load baked lighting when I load a scene via addressables.

    Code (CSharp):
    1.     [SerializeField] private AssetReference _asset;
    2.  
    3.     // Use this for initialization
    4.     void Start ()
    5.     {
    6.         var operation = Addressables.LoadScene(_asset.RuntimeKey);
    7.     }
    Is it just not supported yet or do I have to do something specific to get it to work