Almost all of my other threads get ignored so maybe the general discussion page can help. When I bake my lighting, it looks like this: It might be because my walls are transparent on one side (I did this to save memory.) How can I fix this issue without making my walls double-sided? Please help, this is very frustrating.
You can find "Double-Sided Global illumination" option from your material inspector. Activate it to fix double sided faces problems.
I'm a beginner so I'm probably making a stupid mistake but I don't see "Double-sided global illumination" anywhere
So I got the patch, but the "double sided global illumination" box is gray and I cant click it. What do I need to do first?
It worked (sort of) but when I bake lighting all of the object in my scene lose their shiny properties. Nothing is reflective. I also still cannot enable double-sided global illumination.