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Baked Lighting Issue

Discussion in 'Global Illumination' started by SeanGause, Aug 20, 2017.

  1. SeanGause

    SeanGause

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    Almost all of my other threads get ignored so maybe the general discussion page can help.
    When I bake my lighting, it looks like this:
    Capture.PNG
    It might be because my walls are transparent on one side (I did this to save memory.) How can I fix this issue without making my walls double-sided?
    Please help, this is very frustrating.
     
  2. UnityLighting

    UnityLighting

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    You can find "Double-Sided Global illumination" option from your material inspector. Activate it to fix double sided faces problems.
     
  3. SeanGause

    SeanGause

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    I'm a beginner so I'm probably making a stupid mistake but I don't see "Double-sided global illumination" anywhere
    Capture.PNG
     
  4. UnityLighting

    UnityLighting

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    You need 5.6.1 patch 4 or higher
     
  5. SeanGause

    SeanGause

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    Im downloading "Unity 2017.1.0f3" which seems to be the latest patch. Is this correct?
     
  6. SeanGause

    SeanGause

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    So I got the patch, but the "double sided global illumination" box is gray and I cant click it. What do I need to do first?
     
  7. UnityLighting

    UnityLighting

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    Yes. It's correct

    Create a new material with standard shader and assign it into your object
     
  8. SeanGause

    SeanGause

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    It worked (sort of) but when I bake lighting all of the object in my scene lose their shiny properties. Nothing is reflective. I also still cannot enable double-sided global illumination.
     
  9. UnityLighting

    UnityLighting

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    Use reflection probes :