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Question Baked Lighting in a Dynamically Lit (real-time scene)

Discussion in 'World Building' started by Flapman, May 2, 2023.

  1. Flapman

    Flapman

    Joined:
    Aug 15, 2010
    Posts:
    84
    Hi all,

    I am hoping someone can help me with this.

    I have a dynamically lit outdoor scene with a day/night cycle. There are small buildings in the scene. When I enter them, they are usually pretty dark. If I add point lights, I am limited to how bright I make them since the light will bleed through the building geometry.

    Is there a way to bake the lighting inside the building and apply it to the interior texture only? Also, add light probes inside the building to create the proper dynamic effect on the player.

    Let me know if I am thinking through this correctly. If I am or if there is a better way to do it, please explain how to do it or point me in the right direction.

    Thanks in advance,

    A

    PS. I am using 2021.3.17f and the Standard Pipeline.
     
    Last edited: May 2, 2023