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Baked lighting glitches

Discussion in 'Unity 5 Pre-order Beta' started by ng93, Feb 8, 2015.

  1. ng93

    ng93

    Joined:
    Aug 31, 2012
    Posts:
    40
    Hi, I'm getting some graphical glitches when using baked lighting. Haven't seen this mentioned anywhere (5.0s lightmapping problems seem to be quite well documented) so just checking I'm not doing something stupid before filing a bug report.



    (Full size link)

    This is on a completely clean project, beta 22 on OSX Yosemite. All I've done:

    • Added a plane and cube (both set to 'Lightmap Static')
    • Set directional light baking to 'Baked'
    Is there any way around this?

    Thanks,
    Nathan
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,630
    I reported a very similar bug a couple of betas ago. Please submit a bug report as well.

    (also, what mac were you using? what graphics card more specifically, since I think it's driver related. I was using a late 2012 mac mini (so, intel HD4000)
     
  3. ng93

    ng93

    Joined:
    Aug 31, 2012
    Posts:
    40
    I'm using a 2013 15" retina MacBook Pro (base model) - Intel Iris Pro 5200 graphics.
     
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,630
    That one has a dedicated card as well, right? Could you try with the dedicated card as well? Make sure to then submit a bug report.
     
  5. ng93

    ng93

    Joined:
    Aug 31, 2012
    Posts:
    40
    Unfortunately it's only got integrated (dedicated was a £500 upgrade :eek:).

    Bug report submitted - 670607.
     
  6. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,630
    In case a dev sees this, mine was 659350

    I didn't have a repro scene, because it could happen with any scene, as long as you used the standard shader and baked lightmaps.
     
  7. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Yes, there is an issue with Intel integrated graphics that we are working on resolving. Thanks for reporting this.