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Resolved Baked Lighting Black Artifacts/Shadows?

Discussion in 'Global Illumination' started by NeatMaddness, Jul 18, 2022.

  1. NeatMaddness

    NeatMaddness

    Joined:
    Nov 14, 2014
    Posts:
    30
    Hey All!

    So I recently baked my lighting in a little castle scene I am making, but my pillars are getting these weird black artifacts all over them and I am not sure how to fix it.

    I am working in URP and have tried baking numerous times with different settings, scaling the objects lightmap, making everything static, encasing the level in a black box with two-sided shadows, etc., but nothing is working. I am also using Light Probe Group and Reflection Probes if that matters.

    Everything else in the scene builds well and I am sort of at a loss.

    Any help or advice would be greatly appreciated!!









     
  2. NeatMaddness

    NeatMaddness

    Joined:
    Nov 14, 2014
    Posts:
    30
    The problem seemed to be the model in the asset pack and not my lighting settings.
     
    kristijonas_unity likes this.