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Baked GI not showing in terrain shadows

Discussion in 'High Definition Render Pipeline' started by strongbox3d, Sep 22, 2019.

  1. strongbox3d

    strongbox3d

    Joined:
    May 8, 2012
    Posts:
    860
    Hello guys,

    Using Unity 2019.2.5f1, HDRP, forward, linear color, volumetric fog, and only a directional light(sun)

    In this screenshot you can see how the shadow projected in the terrain, is totally dark. I have baked a light map using mix lighting. I used Lightmap size 2048. Could someone help me to understand why this could be happening? you can see GI in the rock coming from the ground, but there is not GI in the sand.
    Screenshot.jpg
    Regards,
    Carlos