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Baked Dalmatian Lighting - How am I doing this?

Discussion in 'Global Illumination' started by Languard, Apr 10, 2017.

  1. Languard

    Languard

    Joined:
    Nov 2, 2009
    Posts:
    8
    How? How is this happening? I apologize for not having a more coherent question here, but I don't have enough understanding of what is happening to ask a more coherent question.

    [errorShotUnity by Languard Gemstrike, on Flickr

    Color space is Linear, Render path is Deferred. All objects in scene are Probuilder detail objects.

    Edit:
    Sorry, forgot to specify Unity 5.5.0f3. Upgrading/changing versions is not an option due to the lab environment.
     
    Last edited: Apr 10, 2017
  2. PeteUnity3D

    PeteUnity3D

    Unity Technologies

    Joined:
    Jan 4, 2016
    Posts:
    68
    Did this happen in the previous version or is 5.5 the version you've always worked in. This looks suspiciously like the lightmap UVs (UV2) are overlapping. If you can DM me a bit of your project to look over, I'd be able to confirm the issue.

    If can send a project, look at using the Project stripping tool -> https://blogs.unity3d.com/2016/08/24/attaching-your-project-to-a-bug-report/ to help to include only the assets required to show the issue.