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Baked AO Unity 5

Discussion in 'Global Illumination' started by Frut, Mar 25, 2015.

  1. Frut

    Frut

    Joined:
    Mar 16, 2015
    Posts:
    3
    Hi! We are moving from Unity4 to Unity5 and I'm trying to bake AO to make the picture look that way it was with Beast.
    Unity 4 screenshot:

    So I need that smooth AO effect under plants and other stuff.. But after days of experiments all I got is that strange artifacts:

    Can someone tell me why AO is baked so weird even without any lights (only ambient)?
     
  2. Frut

    Frut

    Joined:
    Mar 16, 2015
    Posts:
    3
    One more day of experiments and I figured out that Default Parameters > Edit > Backface Tolerance set to 0 makes my baked AO much better.

    It's not so good as it was in Unity 4, but I think it's enough for now.
     
    srmojuze, ChiuanWei and Dantus like this.
  3. eastes

    eastes

    Joined:
    Sep 1, 2012
    Posts:
    59
    Where is " Default Parameters > Edit > Backface Tolerance "?

    I'm having the same problem.