Hi everone, Is there a way to change the baked ambient occlusion color? I know I can open the baked lightmap in photoshop and edit it there, but I would love to be able to change it from within the editor.
Hey, No this is currently not possible. Maybe bake the AO out, and use it in your shaders with a color. Have you tried that? This is the API to export the AO texture to it's own texture: https://docs.unity3d.com/2020.1/Documentation/ScriptReference/LightingSettings-extractAO.html