Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice
  3. Dismiss Notice

Bake Size

Discussion in 'Formats & External Tools' started by Sync1B, Sep 25, 2006.

  1. Sync1B

    Sync1B

    Joined:
    Sep 13, 2005
    Posts:
    561
    I am having some trouble baking a large ambient oc map. Is there a limiting factor I dont know of? It seems that with the same settings and a smaller resolution it will bake fine. Any thoughts?
    Bill
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    It would probably be useful to know which tool you are using to bake?
     
  3. Sync1B

    Sync1B

    Joined:
    Sep 13, 2005
    Posts:
    561
    Ah true - mental ray. I am thinking that I might be running out of memory for such a large map.

    Bill
     
  4. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    Anything above 2048x2048 with rays bumped up over 150, final gather quality above 1.0, the number of samples above 2, and you may as well set this thing to render overnight (or a long nap :wink: ). I'm on a slower machine, but I'm guessing this stuff just takes a long time to compute. Also a thing to remember that is crucial... Mental Ray is size dependent meaning if the object you're trying to bake is very large (like one of your ships Bill) then it calculates it differently. You might want to try shrinking your ship down and then trying to bake the AO.

    HTH