Hi, in my scene I have one point light with mode set to "Baked". My other game objects with mesh renderer component are marked as static with Receive GI set to Light Probes. When baking process is finished my scene looks like this With light set to realtime it looks like this (and this is effect i would like to achieve) I have no idea what I am doing wrong :/ My lighting settings:
Fully baked lights will differ in their intensities when compared to realtime lights. You'd have modify the range and intensity of your baked spotlight accordingly. Alternatively, you could use mixed light.
Could also be environmental ambient lighting being added. I assume the source of it is the default skybox?