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Bake one point light

Discussion in 'Global Illumination' started by Kozaki2, Apr 23, 2020.

  1. Kozaki2

    Kozaki2

    Joined:
    Apr 8, 2019
    Posts:
    47
    Hi, in my scene I have one point light with mode set to "Baked". My other game objects with mesh renderer component are marked as static with Receive GI set to Light Probes. When baking process is finished my scene looks like this
    upload_2020-4-23_1-35-20.png

    With light set to realtime it looks like this (and this is effect i would like to achieve)
    upload_2020-4-23_1-34-4.png

    I have no idea what I am doing wrong :/ My lighting settings:
    upload_2020-4-23_1-37-42.png
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Fully baked lights will differ in their intensities when compared to realtime lights. You'd have modify the range and intensity of your baked spotlight accordingly. Alternatively, you could use mixed light.
     
  3. newjerseyrunner

    newjerseyrunner

    Joined:
    Jul 20, 2017
    Posts:
    966
    Could also be environmental ambient lighting being added. I assume the source of it is the default skybox?