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bake object from assetbundle success but standard shader lightmap_off in 5.4.0f3 editor

Discussion in 'Editor & General Support' started by matrix4x4, Aug 5, 2016.

  1. matrix4x4

    matrix4x4

    Joined:
    Oct 29, 2012
    Posts:
    7
    1. load object from assetbundle in editor
    2. instance it in editor
    3. then bake it
    upload_2016-8-5_17-51-56.png
    4. open debug frame ,show shader lightmap_off
    upload_2016-8-5_17-50-40.png

    but create object from resources or procedural mesh in editor, lightmap is ok. like this:
    upload_2016-8-5_18-6-30.png
     

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