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Bake NavMesh for an object

Discussion in 'Navigation' started by MikeyJY, Apr 10, 2020.

  1. MikeyJY

    MikeyJY

    Joined:
    Mar 2, 2018
    Posts:
    530
    I baked the NavMesh for my world:
    upload_2020-4-10_21-10-35.png

    But I want agent to be able to walk on the galleon from the image? How I can bake the NavMesh for the galleon? Also(I don't know if that causes some errors with navmesh) the galleon has 3 LODs and the Galleon will navigate on see to it isn't static so the navmesh should be following the galleon.
    PS: I want to do this without downloading the old navmesh components like NavMesh Surface


    If someone from unity team see this thread I want to say that there is no tag for navigation. I searched there https://forum.unity.com/tags and I don't find any tag to use in this post. I used "mesh" from NavMesh and terrain
     
    Last edited: Apr 10, 2020