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Bake materials to one texture with light and reflection

Discussion in 'General Graphics' started by sergiopt, Oct 18, 2018.

  1. sergiopt

    sergiopt

    Joined:
    Oct 9, 2013
    Posts:
    3
    I am trying to find a way to bake materials with lighting and reflection information to one texture, like Blender does eg.
    Blender cycles have a option to combine shadows, albedo, normals, specular etc. to one texture, since blender baking is very slow (my computer is slow to), im trying to use unity realtime engine to do the job.

    Any help?
     
  2. sergiopt

    sergiopt

    Joined:
    Oct 9, 2013
    Posts:
    3
    Any one?