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Bake Lightmaps into Texture2dArray. How to?

Discussion in 'Universal Render Pipeline' started by JesOb, Dec 17, 2019.

  1. JesOb

    JesOb

    Joined:
    Sep 3, 2012
    Posts:
    1,106
    Have someone experience with baking all scene lightmaps into one Textire2dArray for better batching?

    It seems that they very good fit for this.

    Please, someone, direct me on a way to achieve this in URP :)