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bake lightmap with hard edge

Discussion in 'Global Illumination' started by fuy, Oct 12, 2016.

  1. fuy

    fuy

    Joined:
    Sep 24, 2014
    Posts:
    30
    U3d: 5.4.1f
    how can i fix this problem

    left: custom fbx , right : buildin Sphere
    2.PNG

    it is really simple setting
    1.png
     

    Attached Files:

    • 2.PNG
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  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,025
    Those are seams that result from UVs not being continuous.

    There's a number of things to minimize the effect:

    Reauthor the UV2 uvs so that they have as few seams as possible.

    Use higher baked res.
     
  3. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,248
    Also try turning off "compressed".
     
  4. fuy

    fuy

    Joined:
    Sep 24, 2014
    Posts:
    30
    i tried unity4.6, everything is perfect.
    i think the beast is better for baking
     
  5. fuy

    fuy

    Joined:
    Sep 24, 2014
    Posts:
    30
    no change
     
  6. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,025
    It may be, but that doesn't mean you can't fix this and get great results in 5 (at least on a scene as simple as this).