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Bake Lighting - Why is this happening?

Discussion in 'Global Illumination' started by jricardomiguel, Aug 31, 2017.

  1. jricardomiguel

    jricardomiguel

    Joined:
    Feb 10, 2017
    Posts:
    27
    Hello,

    This is my model with "Realtime GI":



    And this is my model with "bake lighting":



    Why is this happening?
     
  2. jricardomiguel

    jricardomiguel

    Joined:
    Feb 10, 2017
    Posts:
    27
  3. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    7,071
    Tick Generate Lightmap UVs in your mesh import settings.
     
  4. jricardomiguel

    jricardomiguel

    Joined:
    Feb 10, 2017
    Posts:
    27
    I have UVW Unwraps from 3ds Max in this materials... Don't have problem if I tick Generate Lightmap UVs in Unity?
     
  5. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    7,071
    The artifacts you're seeing are usually a result of overlapping UVs.
     
  6. kemalakay

    kemalakay

    Unity Technologies

    Joined:
    Jul 12, 2016
    Posts:
    224
    jricardomiguel likes this.
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