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Help Wanted "Bake Axis Conversion" import setting

Discussion in '2020.1 Beta' started by Peter77, May 27, 2020.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    5,233
    In the "Lean what's new in Unity 2020.1 beta" talk at around 23:45 you mention the "Bake Axis Conversion". The 2020.1 documentation unfortunately does not include an explanation for this new option yet.

    Can I use this option to fix the orientation of a FBX exported from 3dsMax, which when imported in Unity, appears rotated around the x-axis by 90 degrees?

    upload_2020-5-27_9-41-13.png
     
    konsnos and Jes28 like this.
  2. Vestergaard

    Vestergaard

    Unity Technologies

    Joined:
    Oct 20, 2016
    Posts:
    29
    Yes, that is exactly what it does, no more sideways previews no weird rotations.
     
    gz7190, LeonhardP and Baste like this.
  3. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    828
    There should be an option which axis to convert, though. I've got some fbx files which are normally on the side; with baked conversion it's on the other side.
     
  4. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    5,091
    Unity 2020 is apparently the year where Unity fixes all of those little things. It's greatly appreciated @Vestergaard!
     
    Vestergaard likes this.
  5. Vestergaard

    Vestergaard

    Unity Technologies

    Joined:
    Oct 20, 2016
    Posts:
    29
    Which program does the file come from, and can you share an fbx with me ?
     
  6. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    828
    I don't know, it's from the asset store. The ones I do myself are correctly... axed.

    I can reproduce it with several models from several asset store sellers .
    This model is from Unitys own "AssetStoreOriginals" (AsiaPacific, Air_Conditioning_A, I'll send you a link)
    If I take the model without axis baking and drag it into a scene, I'll get a correctly done upright model:

    upload_2020-6-8_19-17-21.png

    If I use axis baking, I'll get the following:

    upload_2020-6-8_19-19-42.png

    Disclaimer: The camera didn't move (much), the model is rotated. And I still get the 90 degress x-axis rotation.
    Completely reset to 0,0,0, the baked axis looks like this:

    upload_2020-6-8_19-21-6.png
     
  7. Tesrym

    Tesrym

    Joined:
    Dec 2, 2012
    Posts:
    59
    I still have transforms with +90 X and up axis pointing to scene Z+.
    Seems like the only thing this checkbox does is rotate my model 180 on the Y.
    This feature is clearly not built for models with hierarchy and multiple objects.
     
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