Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Bad texture placement?

Discussion in 'General Graphics' started by LevelOnePaladin, Jan 12, 2018.

  1. LevelOnePaladin

    LevelOnePaladin

    Joined:
    Jan 12, 2018
    Posts:
    1
    Still very new to Unity, I was hoping if someone could help me with this problem I'm having.

    I'm in the middle of uploading an avatar to VRChat, trying to apply the texture to the model.
    The texture is all messed up and is in the incorrect places where it should be.

    https://imgur.com/a/gxNBO

    Is there a way to fix this or is the texture file itself all wrong?
    Thanks.

    (I hope this was the right place to post, still new to the forums)
     
  2. Fabian-Haquin

    Fabian-Haquin

    Joined:
    Dec 3, 2012
    Posts:
    231
    There is something called UV that every 3D models have, that's a 2D mapping of a 2D texture on a 3D mesh.
    In the material applied to the mesh, you can edit an offset or a scale of this UV.
    Either there is an offset to apply or to remove, either the texture is not correctly mapped on the 2D UV projection.
     
    slysnake96 likes this.