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Bad renderer order

Discussion in 'Universal Render Pipeline' started by Epic_Cube, Nov 20, 2020.

  1. Epic_Cube

    Epic_Cube

    Joined:
    Jul 3, 2012
    Posts:
    100
    Hi to all,
    I've implemented a Black Hole in this pic:
    sagittarius sshot.png

    As you can see, the beam that starts from the north pole oh the black hole is forward respect to the accretion disk (particles), that should be back.
    Instead, a portion of this particles are rendered towards the beam. The arrows show that the beam is cut.
    It looks like there's an inconsistency in rendering order.
    I've created by myself the shader for the beam and the particles, using shadergraph.
    Here you can see the 2 materials:
    accretion disk material.png beam mat.png
    This is the particle system renderer configuration:


    ps renderer module.png

    thank you in advance
     
  2. Epic_Cube

    Epic_Cube

    Joined:
    Jul 3, 2012
    Posts:
    100
    no help?
     
  3. Sinister-Design

    Sinister-Design

    Joined:
    Sep 19, 2015
    Posts:
    66
  4. Epic_Cube

    Epic_Cube

    Joined:
    Jul 3, 2012
    Posts:
    100