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Games Bad Pixels - retro western shooter

Discussion in 'Projects In Progress' started by enhawk, Nov 22, 2022.

  1. enhawk

    enhawk

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    Posts:
    833
    Last edited: Oct 20, 2023
  2. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    Last edited: Oct 20, 2023
  3. enhawk

    enhawk

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    Devlog 4



    It's been a while but I have made some good progress on things behind the scenes. The game now supports:
    • Health system
    • Stamina system
    • Hud log
    • Compass
    • Interactive items with text, sounds and event linking
    Also, there has been some work on getting the presentation to evoke the feeling of playing on an old computer monitor, with some easter eggs for the techies out there!
     
  4. vintage-retro-indie_78

    vintage-retro-indie_78

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    lolol, this is amazing, being high - func autist, it's almost like an autist made a video - game . . .

    lolol, it's best ever autist - stuff, this is also important art, thank you for making . . .

    :) :) 10 / 10
     
  5. vintage-retro-indie_78

    vintage-retro-indie_78

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    ( it's even better than Minecraft, all my autist friends are gonna love this, also thanks for making this, also wonderful )

    ( it has simple colors, also effects, and it prevents autists from feeling bad, or even having an episode, or part - fugue, it's very nice graphics, to an autist . . . )
     
  6. enhawk

    enhawk

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    833


    It is a bit tricky to see models working how they should without running the game. Then I have move around the levels to find the models and see if everything is working properly.

    That got a bit tiresome so I made this! An in-game model viewer.
     
    Chubzdoomer likes this.
  7. enhawk

    enhawk

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    Posts:
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    new video is up! I'm working on an event system for the game, where interactions can either take place by pressing the interact key, or just shooting a la Homer Simpson style.

     
  8. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    oh crumbs I've not been updating this thread have I! Here are some updates, the Ent system is mostly in and the level builder is mostly functional. Day night cycle is also implemented.