Hi, I can't seem to import a custom lat/long HDR map into Unity without it applying awful ambient lighting to my objects. The ambient lighting is completely inconsistent with other programs using the same HDR for image-based lighting. I get similar blown out light curve values with other HDRs. When I convert them to LDR, of course, they look as they should. What are the correct settings and use case for HDR and EXR files in unity 5.3? What am I missing?