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Bad grid rigibody3D collision

Discussion in 'Physics' started by ddule, Apr 20, 2018.

  1. ddule

    ddule

    Joined:
    Sep 9, 2017
    Posts:
    4
    I have map of solid block(in 3D with x and z axis) and every block have box collider and I have the vehicle with Rigibody3D, but while I am adding force to the vehicle it get rotating(strikes the non-existent edges that overlap) by these solid blocks but that surface should be flat(smooth) and so a ride ,any solutions for this...
    Box Collider is on each part(parent object have rigibody)
     

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