Search Unity

Bad Blend between FramingTransposers w Different Screen Positions

Discussion in 'Cinemachine' started by FuriousEX, Aug 24, 2021.

  1. FuriousEX

    FuriousEX

    Joined:
    Mar 13, 2014
    Posts:
    51
    Hi - I am having an issue blending between two simple FramingTransposers (no Aims). The transposers have different target Screen positions.

    This should be a simple linear blend from A to B:

    upload_2021-8-24_11-17-8.jpeg

    Framing Transposer A:

    upload_2021-8-24_11-17-25.jpeg

    Framing Transposer B:

    upload_2021-8-24_11-17-39.jpeg

    When I do the blend, there is a hook motion:

    upload_2021-8-24_11-17-49.jpeg

    I suspect this is because the A transposer continues to update during the blend, and the differing screen positions throw the target off.

    If I cut to a dummy camera first and then blend, it works as expected.

    Is there a way to tell cinemachine to not update the base camera during this blend? I would prefer not to use a dummy camera as it adds a bit of input delay + complexity.

    Thanks,
    JT
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,728
    You can disable the first camera at the start of the blend. That way it won't update.
     
  3. FuriousEX

    FuriousEX

    Joined:
    Mar 13, 2014
    Posts:
    51
    Great - thanks!