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Backgrounds in 2.5D Platformers

Discussion in 'Game Design' started by slicky-grease, Jul 31, 2016.

  1. slicky-grease

    slicky-grease

    Joined:
    Oct 4, 2015
    Posts:
    16
    I was wondering about this, but how do they do the backgrounds for 2.5 D platformers like Super Mario Bros U and Kirby's Return To Dreamland because i'm fascinated on how they do backgrounds for something like that. I am making a game similar to those and I want to apply those design principles into my game

    Are all the objects in 3D or did the developers combine 2D and 3D to make the backgrounds.





     
    konsic likes this.
  2. RockoDyne

    RockoDyne

    Joined:
    Apr 10, 2014
    Posts:
    2,234
    It's typically a hybrid. Closer layers tend to be 3D (where it would actually be noticeable), while distant layers can be flat. It mostly depends on the camera projection, because you can see the sides of objects with a perspective view.

    It really doesn't matter too much though. It's just a matter of taste at this point. So long as you don't go crazy with animations and effects, performance won't likely be a problem no matter what you do.
     
    AndrewGrayGames and Ryiah like this.