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Background tasks "Baking Shaders" taking up 90% CPU for 15+ min

Discussion in 'Editor & General Support' started by sterlingcrispin, May 12, 2021.

  1. sterlingcrispin

    sterlingcrispin

    Joined:
    Oct 23, 2013
    Posts:
    18
    I've noticed in Unity 2020 when working with HDRP projects sometimes the editor starts "Baking Shaders". This is a 'background task' but takes up 80-99% of my CPU, draining my battery and kicking my laptop fans onto high gear for upwards of fifteen minutes.

    Is there any way to cancel this once it's started? Or prevent it from happening? It's really really annoying
     

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    GameLover90 likes this.
  2. GameLover90

    GameLover90

    Joined:
    Jan 5, 2021
    Posts:
    3
    Hi, I am having the same issue. did you find a solution? Thanks
     
  3. sterlingcrispin

    sterlingcrispin

    Joined:
    Oct 23, 2013
    Posts:
    18
    My solution was "stop using HDRP"