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Bug Background goes to black and it duplicates everything that moves.

Discussion in 'Editor & General Support' started by Dark-Rehart, Mar 27, 2020.

?

Why does it do that?

  1. Its the problem with the Unity

    0 vote(s)
    0.0%
  2. Its a problem with the Program

    100.0%
  3. It works perfectly Maybe your computer is old.

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. Dark-Rehart

    Dark-Rehart

    Joined:
    Mar 27, 2020
    Posts:
    1
    Everything is not working when I build my game it doesn't work properly. In the editor, it worked perfectly but in the program, it didn't and the background went black completely (it's normally gray) and it duplicated like CRAZY Please respond to help me. Respond before March 29 cause I am publishing the game on that date. Thank you for reading this message.
     

    Attached Files:

  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Check your camera clear flags.
    In the editor unity has a option by default to clear the screen for you but in the build you need to have to set the clear flags on your camera correctly to get it working.
     
  3. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    You say it is a build problem only. What is the target platform, and what do the player logs say?

    That's insanity. How are you only a couple days from release, but only now doing actual build testing? That close to release you should be all done testing everything in your build and working on some minor details, not just starting to investigate obvious release blockers.
     
  4. CPTANT

    CPTANT

    Joined:
    Mar 31, 2016
    Posts:
    80
    This is old but I am answering this because it is the first hit you find when searching this question. I had the same problem and it seems to be caused by having the camera background type set to skybox without having a proper skybox applied, I fixed it by setting the background type to solid color which was applicable to my game.