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Backface culling - I only see the back polygons of my mesh

Discussion in 'Editor & General Support' started by tovesin, Feb 15, 2008.

  1. tovesin

    tovesin

    Joined:
    Feb 15, 2008
    Posts:
    10
    I imported an animated character from Maya into Unity. The character has a UV texture map added to it from Maya, and the import with the animation seems to have worked just fine.
    - BUT, my problem is that I only can see the backfaces of my model - and it seems like the front faces are transparent or something.

    Is there a button I have missed? Backface Culling - ON - OFF - ??
     

    Attached Files:

  2. Omar Rojo

    Omar Rojo

    Joined:
    Jan 4, 2007
    Posts:
    494
    Open your model in maya, select all the meshes and then go to Polygon > Normals > Reverse, and then save and test again

    .org
     
  3. tovesin

    tovesin

    Joined:
    Feb 15, 2008
    Posts:
    10
    YES!!!!

    Thank you for quick and correct answere Omar :)