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Bachelor degree with Unity free license

Discussion in 'General Discussion' started by PavolM, Nov 26, 2014.

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  1. Zeblote

    Zeblote

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    Those aren't really games. More like small graphics demos with ridiculous system requirements.
     
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  2. RJ-MacReady

    RJ-MacReady

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    ;)

    Business requires money flow, not just one-off sales. I think it's also important to try to take a look at who Unreal Engine is primarily marketed toward. I will be willing to bet that the word "Indie" is a smaller consideration for them than UT.
     
  3. Ryiah

    Ryiah

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    Networking is one of the more difficult aspects for someone completely new to game development. That the engine can not only handle most of the details for you but can also be set to run as a dedicated server is a big advantage.
     
  4. RJ-MacReady

    RJ-MacReady

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    "But UE4 is general purpose. You can create an empty game. Or start with one of the templates, like ShooterGame for FPS. With empty you have much more work of course."

    Unity just begins with "work" and then tries to give you the ability to make "work" as fast and efficient as possible, giving you full control over the environment and ability to essentially establish your own workflow.

    Unreal is for games that you would need a lot of money to complete... and that fact seems impossible to get people to acknowledge no matter how many times it is said. The most common response when faced with the fact that you cannot develop a game with those kind of graphics on your own is complete silence, I mean literally people stop responding in threads whenever that reality is mentioned either that or they change the subject or start ignoring users people cannot accept the fact that you cannot make a game with that level of graphics on your own.
     
  5. RJ-MacReady

    RJ-MacReady

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    ... For who? A company of 135 people with millions of dollars behind it? I mean, electricity alone for running the hardware for a significant sized network game its so dang expensive. Then you've got hackers, internet costs, data backup and storage, customer account services, I just don't understand. I think maybe more people should look into trying to get a tour of a small gaming company instead of just assuming they can do it all from there basement.
     
  6. the_motionblur

    the_motionblur

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    When did this change that Unity Free isn't allowed at schools any more?
    What are the new prices and terms?

    As someone who occasionally teaches entry level Unity among a general real-time 3D class at a university this might affect me very much as I know that especially non-private universities often struggle with any expenses and that this might very well mean that there won't be any Unity courses any more. Which would be pretty sad on several levels.
     
  7. RJ-MacReady

    RJ-MacReady

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    Or maybe it's just because I work for a small business and I see how much it costs. Just to have a credit card machine costs about a thousand bucks a month. Coffee? I know of a business that answers phones for large corporations with a couple hundred employees, they go through thousands of dollars of sugar per month.
     
  8. Ryiah

    Ryiah

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    Where would you get such a nonsense idea from? Both Unity and Unreal can be used by indie developers just as they can be used by large companies. If anything Unreal provides more tools to ease the process for individuals and small companies.

    If you want similar tools for Unity, you have to go to third parties because Unity does not provide them. Shader Forge and PlayMaker are the usual ones mentioned, but Unreal also has a very easily used networking system whereas Unity is going to require you to build one from scratch.
     
  9. RJ-MacReady

    RJ-MacReady

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    Oh I don't know, maybe everybody who ever mentions Unreal Engine goes on and on about the high resolution, hi tech graphical capabilities?
     
  10. Neoku

    Neoku

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    I never see educational license prices, then asume that cost same that Pro version.
     
  11. Ryiah

    Ryiah

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    It is the first thing most people see. Unity 5 will be making vast strides in this direction as well.

    http://www.studica.com/unity
     
  12. Tomnnn

    Tomnnn

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    The internet. Someone will read about it, someone else will bring in a laptop showing it off.

    Does that include the asset store? People put tools on there all the time :D
     
  13. thxfoo

    thxfoo

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    Here is a game. Single guy started clicking together blueprints. He got very far. Now some of them get organized into C++ because it is getting huge.
    Solus trailer (no gameplay): 3 people, 4 month, 2.5 day per week (but yes, the lead guy has lots of experience as game dev)


    You would have to watch his blueprint explanation videos if you really want to see a little gameplay: so The Solus Project – Application of Unreal Engine 4 – Part 1-3 from here:
    http://www.hourences.com/thesolusproject/

    He uses 1 texture for all caves (and a big part of the game are caves). So you don't need tons of artists with UE4 if you know what you do.
     
    Last edited: Nov 26, 2014
  14. RJ-MacReady

    RJ-MacReady

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    O.K. well this has gone off in weird directions.

    I'm no longer interested, if this is about how much better the new shiny toys are on the other side of the fence.
     
  15. Ryiah

    Ryiah

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    Not everyone uses the store to sell their assets. Thus why I prefer the term "third parties".
     
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  16. Tomnnn

    Tomnnn

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    I meant for the tools available to buy.

    You coward! Your mother was a shovel and your father a sea snail!
     
  17. RJ-MacReady

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    No I'm just interested only in business and game design I really give a crap about Unreal Engine or games that I can't even freakin make or market
     
  18. Zeblote

    Zeblote

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  19. Tomnnn

    Tomnnn

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    Why not stand and fight for unity in order to achieve forum unity.
    derpderp.png
     
  20. Ryiah

    Ryiah

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    Someone stated they never saw the license costs, so I linked them. Keep in mind though that the 600€ license is for a full fledged copy of Unity Pro that supports commercial use.
     
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  21. thxfoo

    thxfoo

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    Still if you have a boring evening and want to get what all the hype is about watch:
    Not the details, for the overall experience. Many blueprint details got better now. They are continuously improving. But to get the broad picture. And to see how an awesome developer starts creating an awesome game by himself.

    Maybe you would not get something that cool with 3 people, 4 month, 2.5 day per week, but for sure something very cool.

    Edit: start at video 2, 5:30 if you just want to see in game stuff. But video 1 has good tips how to create huge levels really fast (not UE4 specific).
    Edit2: and note, the guy is not a programmer... (one can also see that from the way he created certain parts of the blueprints, hurts my eyes)
     
    Last edited: Nov 26, 2014
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  22. Zeblote

    Zeblote

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    Well the cheaper license says this:
    Important Note: This Annual License is watermarked

    Lol. Clearly that's not a possible solution. By the way, 120€ for a watermarked, noncommercial student license is a joke. This is what a real student deal looks like:



    Now if only that wasn't for unreal engine... :eek:
     
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  23. Ryiah

    Ryiah

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    Which was my entire point as stated on the first page of this thread. I don't have a problem with the commercial student license though as you're effectively being given a discount towards Unity Pro.

    Not to mention the next more expensive license after that is a commercial license for Unity Pro with a Team License, Android Pro, iOS Pro, Blackberry Pro, and Windows 8 Pro for only a little more than the normal price of Unity Pro.
     
    Last edited: Nov 26, 2014
  24. superpig

    superpig

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    Nothing has changed; it has always (at least for 4.x) been the case that Unity Pro licenses are required by any entity with an annual turnover above $100,000. Educational institutions aren't exempt from this; if your school has an annual turnover above $100,000 (and I'd imagine most schools do) then they're not allowed to use the Free licenses and never have been.

    There are cheaper education-specific licenses available from resellers like Studica.
     
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  25. RJ-MacReady

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    </facts>
     
  26. Ryiah

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    That wasn't exactly what I was expecting, but it is an interesting point.
     
  27. Tomnnn

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    Pff my school has an annual turnout of that per graduate student. They're rolling in that hard earned, crippling debt dough!

    I like how the wording is "any entity". So, is an acceptable workaround to give pro licenses to the school mascott who is an entity that does not make $100,000 a year? :p
     
  28. superpig

    superpig

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    I'll admit, it caught me by surprise when I had it pointed out to me recently as well. I'd long assumed that educational institutions were somehow exempt, but nope. Right at the top of the EULA:
     
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  29. Andy-Touch

    Andy-Touch

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    Not sure how this thread has turned into a UE thre... Oh wait, Ryiah and thxfoo posted in it! Of course!

    Students can get an individual Educational License either from an educational reseller or from one of our Account Executives. These are either 'Educational Only' watermarked, or commercial licenses, at much, much discounted rates (I don't know specific prices off the top of my head). You can either buy one yourself or get your school to pay for it; you just need to prove that you are an 'official' student.
     
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  30. Tomnnn

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    I don't know what you typed there, but I liked it because lobster doge.
     
  31. thxfoo

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    Was just discussing with @Misterselmo who said things I think are wrong in my eyes. But never mind, I'm quiet now.
     
  32. RJ-MacReady

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    Yeah right... you <3 you some Unreal Engine, <3 it real gud
     
  33. the_motionblur

    the_motionblur

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    For once I think this might be a valid point, right here. At least for many non-private universities and schools in Germany money really is a critical factor. As tired as I am of this constant "hey look what Unreal is doing" discussion - in this case there may be a point to it.

    If Unity is not one of the main fields of education then the money might very well be spend on other things while for the secondary software licenses alternatives will be used. And if that alternative happens to be Unreal because it's free then it will be Unreal that is taught. And if the teacher wasn't Pro-Unreal already the tone in classrooms will be: "We would have wanted to teach Unity to you but unfortunately the school cannot afford it so you will be learning on Unreal."
     
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  34. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

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